Lines Matching refs:shaderProgram

90     GfxPtr<ShaderProgram> shaderProgram(new(shaderProgramMemory) ShaderProgram(allocator));  in Create()  local
108 shaderProgram, in Create()
116 GfxPtr<ShaderProgram> shaderProgram, in RenderContext() argument
120 m_ShaderProgram(shaderProgram), in RenderContext()
446 ShaderProgram* shaderProgram = this->GetShaderProgram(); in ActivateVertexAttribute() local
451 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISVERTA), hasVertexAlpha); in ActivateVertexAttribute()
452 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISBONEW), hasBoneWeightW); in ActivateVertexAttribute()
573 const ShaderProgram* shaderProgram = this->GetShaderProgram(); in ActivateHemiSphereLight() local
576 shaderProgram && in ActivateHemiSphereLight()
578 shaderProgram->GetActiveDescription().GetFlags(), in ActivateHemiSphereLight()
731 const ShaderProgram* shaderProgram = this->GetShaderProgram(); in ActivateVertexLights() local
736 if(shaderProgram->GetActiveDescription().GetMaxVertexLightCount() > 0) in ActivateVertexLights()
738 shaderProgram->SetVertexUniformInt( in ActivateVertexLights()
756 const ShaderProgram* shaderProgram = this->GetShaderProgram(); in ActivateVertexLight() local
758 if (shaderProgram->GetActiveDescription().GetMaxVertexLightCount() > index) in ActivateVertexLight()
763 s32 endUniform = shaderProgram->GetActiveDescription().GetVertexLightEndUniform(); in ActivateVertexLight()
772 shaderProgram->SetUniversal( in ActivateVertexLight()
776 shaderProgram->SetUniversal( in ActivateVertexLight()
788 shaderProgram->SetUniversal( in ActivateVertexLight()
798 shaderProgram->SetUniversal( in ActivateVertexLight()
803 shaderProgram->SetUniversal( in ActivateVertexLight()
833 shaderProgram->SetUniversal( in ActivateVertexLight()
837 shaderProgram->SetUniversal( in ActivateVertexLight()
843 shaderProgram->SetUniversal( in ActivateVertexLight()
882 const ShaderProgram* shaderProgram = this->GetShaderProgram(); in RenderPrimitive() local
883 shaderProgram->FlushUniform(); in RenderPrimitive()
926 ResShaderProgramDescription description = shaderProgram->GetActiveDescription(); in RenderPrimitive()