Lines Matching refs:velocity

666 …nw::math::VEC3* velocity = (nw::math::VEC3*)collection->GetStreamPtr(PARTICLEUSAGE_VELOCITY, PARTI…  in SetDefaultValues()  local
667 NW_NULL_ASSERT(velocity); in SetDefaultValues()
698 velocity[nextIndex].x = 0.0f; in SetDefaultValues()
699 velocity[nextIndex].y = 0.0f; in SetDefaultValues()
700 velocity[nextIndex].z = 0.0f; in SetDefaultValues()
776 math::VEC3* velocity = in AddParticles() local
786 … nw::math::VEC3TransformNormal(&velocity[dstIndex], transformMatrix, velocity[dstIndex]); in AddParticles()
801 math::VEC3* velocity = in AddParticles() local
831 nw::math::VEC3TransformNormal(&velocity[dstIndex], workMatrix, velocity[dstIndex]); in AddParticles()
889 …nw::math::VEC3* velocity = (nw::math::VEC3*)collection->GetStreamPtr(PARTICLEUSAGE_VELOCITY, PARTI… in AddParticles() local
890 NW_NULL_ASSERT(velocity); in AddParticles()
915 velocity[nextIndex].x = 0.0f; in AddParticles()
916 velocity[nextIndex].y = 0.0f; in AddParticles()
917 velocity[nextIndex].z = 0.0f; in AddParticles()
1087 nw::math::VEC3 velocity = direction; in InitializeParticles() local
1088 velocity *= power; in InitializeParticles()
1096 storagePtr[index] += velocity; in InitializeParticles()
1152 nw::math::VEC3 velocity; in InitializeParticles() local
1159 velocity.x = cos; in InitializeParticles()
1160 velocity.y = sin; in InitializeParticles()
1161 velocity.z = 0.0f; in InitializeParticles()
1163 f32 rad = velocity.x; in InitializeParticles()
1165 velocity.x = rad * cos; in InitializeParticles()
1166 velocity.z = rad * sin; in InitializeParticles()
1171 velocity.x * cz + in InitializeParticles()
1172 velocity.y * direction.x + in InitializeParticles()
1173 velocity.z * sxsz; in InitializeParticles()
1176 velocity.x * sz + in InitializeParticles()
1177 velocity.y * direction.y + in InitializeParticles()
1178 velocity.z * msxcz; in InitializeParticles()
1181 velocity.y * direction.z + in InitializeParticles()
1182 velocity.z * cx; in InitializeParticles()
1184 velocity = tempv * power; in InitializeParticles()
1189 storagePtr[index] += velocity; in InitializeParticles()
1216 nw::math::VEC3 velocity = trans[index]; in InitializeParticles() local
1217 velocity.SafeNormalize(nw::math::VEC3(0, 0, 0)); in InitializeParticles()
1218 velocity *= power; in InitializeParticles()
1220 storagePtr[index] += velocity; in InitializeParticles()
1244 nw::math::VEC3 velocity(0.0f, 0.0f, 0.0f); in InitializeParticles() local
1263 velocity.x = sinYaw * -cosPitch; in InitializeParticles()
1264 velocity.y = -sinPitch; in InitializeParticles()
1265 velocity.z = cosYaw * cosPitch; in InitializeParticles()
1267 velocity *= power; in InitializeParticles()
1269 storagePtr[index] += velocity; in InitializeParticles()
1295 nw::math::VEC3 velocity(trans[index].x, 0.0f, trans[index].z); in InitializeParticles() local
1296 velocity.SafeNormalize(nw::math::VEC3(0, 0, 0)); in InitializeParticles()
1297 velocity *= power; in InitializeParticles()
1299 storagePtr[index] += velocity; in InitializeParticles()
1757 nw::math::VEC3 velocity = gravUpdater.GetDirection(); in ParticleGravityUpdater() local
1761 velocity.SafeNormalize(nw::math::VEC3(0, -1, 0)); in ParticleGravityUpdater()
1763 velocity *= power; in ParticleGravityUpdater()
1768 internal::VEC3ArrayAddScalar(storagePtr, &velocity, count); in ParticleGravityUpdater()
2989 math::VEC3* velocity = in UpdateParticles() local
2993 velocity += collection->GetMinActiveIndex(); in UpdateParticles()
2995 internal::VEC3ArrayAddVEC3Array(trans, velocity, diffTime, processCount); in UpdateParticles()