Lines Matching refs:value

980                 const f32 value = floatInitializer.GetImmediateValue();  in InitializeParticles()  local
988 storagePtr[index] = value; in InitializeParticles()
1003 const nw::math::VEC2 value = vec2Initializer.GetImmediateValue(); in InitializeParticles() local
1011 storagePtr[index] = value; in InitializeParticles()
1028 const nw::math::VEC3 value = vec3Initializer.GetImmediateValue(); in InitializeParticles() local
1036 storagePtr[index] = value; in InitializeParticles()
1061 f32 value = baseValue; in InitializeParticles() local
1065 value += value * this->m_ParticleRandom.NextFloatSignedOne() * random; in InitializeParticles()
1068 storagePtr[index] = value; in InitializeParticles()
1324 nw::math::VEC3 value(baseValue); in InitializeParticles() local
1331 value.x += value.x * floatRandom; in InitializeParticles()
1332 value.y += value.y * floatRandom; in InitializeParticles()
1333 value.z += value.z * floatRandom; in InitializeParticles()
1336 storagePtr[index] = value; in InitializeParticles()
1361 nw::math::VEC3 value(baseValue); in InitializeParticles() local
1367 value.x += value.x * floatRandom; in InitializeParticles()
1374 value.y += value.y * floatRandom; in InitializeParticles()
1381 value.z += value.z * floatRandom; in InitializeParticles()
1384 storagePtr[index] = value; in InitializeParticles()
1455 f32 value = minValue + this->m_ParticleRandom.Next((int)(diff + 1)); in InitializeParticles() local
1457 storagePtr[index] = value; in InitializeParticles()
1459 limit[index] = -(time + value); in InitializeParticles()
1638 f32 value = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater() local
1643 value = value + (nextValue - value) * interpFactor; in ParticleFloatImmediateUpdater()
1646 storagePtr[index] = value; in ParticleFloatImmediateUpdater()
1692 f32 value; in ParticleFloatImmediate4KeyUpdater() local
1696 value = value0 * ftime + value1; in ParticleFloatImmediate4KeyUpdater()
1700 value = value1; in ParticleFloatImmediate4KeyUpdater()
1704 value = value2 * ftime + value3; in ParticleFloatImmediate4KeyUpdater()
1707 storagePtr[index] = value; in ParticleFloatImmediate4KeyUpdater()
1720 f32 value; in ParticleFloatImmediate4KeyUpdater() local
1724 value = value0 * ftime + value1; in ParticleFloatImmediate4KeyUpdater()
1728 value = value1; in ParticleFloatImmediate4KeyUpdater()
1732 value = value2 * ftime + value3; in ParticleFloatImmediate4KeyUpdater()
1735 storagePtr[index] = value; in ParticleFloatImmediate4KeyUpdater()
1796 nw::math::VEC3 value; in ParticleSpinUpdater() local
1801 nw::math::VEC3TransformNormal(&value, matrix, storagePtr[index]); in ParticleSpinUpdater()
1804 storagePtr[index].x = value.x; in ParticleSpinUpdater()
1805 storagePtr[index].y = value.y; in ParticleSpinUpdater()
1806 storagePtr[index].z = value.z; in ParticleSpinUpdater()
1860 nw::math::VEC3 value; in ParticleRandomUpdater() local
1936 nw::math::VEC2 value = defaultValue; in ParticleVector2ImmediateUpdater() local
1960 value.x = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
1965 value.y = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
1973 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector2ImmediateUpdater()
1979 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector2ImmediateUpdater()
1984 storagePtr[index] = value; in ParticleVector2ImmediateUpdater()
2033 register nw::math::VEC3 value; in ParticleVector3AdditiveUpdater() local
2034 value.x = defaultValue.x; in ParticleVector3AdditiveUpdater()
2035 value.y = defaultValue.y; in ParticleVector3AdditiveUpdater()
2036 value.z = defaultValue.z; in ParticleVector3AdditiveUpdater()
2061 value.x = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2066 value.y = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2071 value.z = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2079 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector3AdditiveUpdater()
2085 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector3AdditiveUpdater()
2091 value.z = value.z + (nextValue - value.z) * interpFactor; in ParticleVector3AdditiveUpdater()
2096 storagePtr[index].x += value.x * diffTime; in ParticleVector3AdditiveUpdater()
2097 storagePtr[index].y += value.y * diffTime; in ParticleVector3AdditiveUpdater()
2098 storagePtr[index].z += value.z * diffTime; in ParticleVector3AdditiveUpdater()
2144 nw::math::VEC3 value = defaultValue; in ParticleVector3ImmediateUpdater() local
2169 value.x = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2174 value.y = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2179 value.z = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2187 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector3ImmediateUpdater()
2193 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector3ImmediateUpdater()
2199 value.z = value.z + (nextValue - value.z) * interpFactor; in ParticleVector3ImmediateUpdater()
2204 storagePtr[index] = value; in ParticleVector3ImmediateUpdater()
2250 nw::math::VEC3 value = defaultValue; in ParticleVector3RandomAdditiveUpdater() local
2275 value.x = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2280 value.y = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2285 value.z = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2293 value.x = value.x + (nextValue - value.x) * interpFactor; in ParticleVector3RandomAdditiveUpdater()
2299 value.y = value.y + (nextValue - value.y) * interpFactor; in ParticleVector3RandomAdditiveUpdater()
2305 value.z = value.z + (nextValue - value.z) * interpFactor; in ParticleVector3RandomAdditiveUpdater()
2310 storagePtr[index] = value * diffTime; in ParticleVector3RandomAdditiveUpdater()
2440 int value = texUpdater.GetTextureIndex(); in ParticleTexturePatternUpdater() local
2479 value = (int)animationData[animationDataPos++]; in ParticleTexturePatternUpdater()
2482 if (value < 0) in ParticleTexturePatternUpdater()
2484 value = 0; in ParticleTexturePatternUpdater()
2487 if (value > textureIndexMax) in ParticleTexturePatternUpdater()
2489 value = textureIndexMax; in ParticleTexturePatternUpdater()
2493 storagePtr[index].x = -0.5f + (halfDivisionX) - (value % divisionX); in ParticleTexturePatternUpdater()
2494 storagePtr[index].y = 0.5f - (halfDivisionY) + (divisionY - (value / divisionX) - 1); in ParticleTexturePatternUpdater()