Lines Matching refs:power

1085                 const f32 power = velInitializer.GetPower();  in InitializeParticles()  local
1088 velocity *= power; in InitializeParticles()
1113 const f32 power = velInitializer.GetPower(); in InitializeParticles() local
1184 velocity = tempv * power; in InitializeParticles()
1208 const f32 power = velInitializer.GetPower(); in InitializeParticles() local
1218 velocity *= power; in InitializeParticles()
1236 const f32 power = velInitializer.GetPower(); in InitializeParticles() local
1267 velocity *= power; in InitializeParticles()
1287 const f32 power = velInitializer.GetPower(); in InitializeParticles() local
1297 velocity *= power; in InitializeParticles()
1758 const f32 power = gravUpdater.GetPower() * diffTime; in ParticleGravityUpdater() local
1763 velocity *= power; in ParticleGravityUpdater()
1789 const f32 power = spinUpdater.GetPower() * diffTime; in ParticleSpinUpdater() local
1791 if (power != 0.0f && !axis.IsZero()) in ParticleSpinUpdater()
1794 nw::math::MTX34RotAxisRad(&matrix, &axis, power); in ParticleSpinUpdater()
1846 const nw::math::VEC3 power = randomUpdater.GetPower() * processCount; in ParticleRandomUpdater() local
1851 storagePtr[index].x += power.x * random.NextFloatSignedOne(); in ParticleRandomUpdater()
1852 storagePtr[index].y += power.y * random.NextFloatSignedOne(); in ParticleRandomUpdater()
1853 storagePtr[index].z += power.z * random.NextFloatSignedOne(); in ParticleRandomUpdater()
1858 const nw::math::VEC3 power = randomUpdater.GetPower() * processCount; in ParticleRandomUpdater() local
1882 storagePtr[index].x += power.x * random.NextFloatSignedOne() * processCount; in ParticleRandomUpdater()
1883 storagePtr[index].y += power.y * random.NextFloatSignedOne() * processCount; in ParticleRandomUpdater()
1884 storagePtr[index].z += power.z * random.NextFloatSignedOne() * processCount; in ParticleRandomUpdater()