Lines Matching refs:animationDataIndex
1622 int animationDataIndex; in ParticleFloatImmediateUpdater() local
1626 animationDataIndex = CalcAnimationDataIndex( in ParticleFloatImmediateUpdater()
1638 f32 value = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()
1642 f32 nextValue = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()
1940 int animationDataIndex; in ParticleVector2ImmediateUpdater() local
1946 animationDataIndex = CalcAnimationDataIndex( in ParticleVector2ImmediateUpdater()
1956 animationDataIndex *= animationStride; in ParticleVector2ImmediateUpdater()
1960 value.x = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
1965 value.y = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
1972 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
1978 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2040 int animationDataIndex; in ParticleVector3AdditiveUpdater() local
2047 animationDataIndex = CalcAnimationDataIndex( in ParticleVector3AdditiveUpdater()
2057 animationDataIndex *= animationStride; in ParticleVector3AdditiveUpdater()
2061 value.x = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2066 value.y = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2071 value.z = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2078 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2084 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2090 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2148 int animationDataIndex; in ParticleVector3ImmediateUpdater() local
2155 animationDataIndex = CalcAnimationDataIndex( in ParticleVector3ImmediateUpdater()
2165 animationDataIndex *= animationStride; in ParticleVector3ImmediateUpdater()
2169 value.x = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2174 value.y = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2179 value.z = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2186 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2192 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2198 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2254 int animationDataIndex; in ParticleVector3RandomAdditiveUpdater() local
2261 animationDataIndex = CalcAnimationDataIndex( in ParticleVector3RandomAdditiveUpdater()
2271 animationDataIndex *= animationStride; in ParticleVector3RandomAdditiveUpdater()
2275 value.x = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2280 value.y = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2285 value.z = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2292 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2298 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2304 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()