Lines Matching defs:value
980 const f32 value = floatInitializer.GetImmediateValue(); in InitializeParticles() local
1003 const nw::math::VEC2 value = vec2Initializer.GetImmediateValue(); in InitializeParticles() local
1028 const nw::math::VEC3 value = vec3Initializer.GetImmediateValue(); in InitializeParticles() local
1061 f32 value = baseValue; in InitializeParticles() local
1324 nw::math::VEC3 value(baseValue); in InitializeParticles() local
1361 nw::math::VEC3 value(baseValue); in InitializeParticles() local
1455 f32 value = minValue + this->m_ParticleRandom.Next((int)(diff + 1)); in InitializeParticles() local
1638 f32 value = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater() local
1692 f32 value; in ParticleFloatImmediate4KeyUpdater() local
1720 f32 value; in ParticleFloatImmediate4KeyUpdater() local
1796 nw::math::VEC3 value; in ParticleSpinUpdater() local
1860 nw::math::VEC3 value; in ParticleRandomUpdater() local
1936 nw::math::VEC2 value = defaultValue; in ParticleVector2ImmediateUpdater() local
2033 register nw::math::VEC3 value; in ParticleVector3AdditiveUpdater() local
2144 nw::math::VEC3 value = defaultValue; in ParticleVector3ImmediateUpdater() local
2250 nw::math::VEC3 value = defaultValue; in ParticleVector3RandomAdditiveUpdater() local
2440 int value = texUpdater.GetTextureIndex(); in ParticleTexturePatternUpdater() local