Lines Matching defs:index

985                     int index = *pActiveIndex;  in InitializeParticles()  local
1008 int index = *pActiveIndex; in InitializeParticles() local
1033 int index = *pActiveIndex; in InitializeParticles() local
1058 int index = *pActiveIndex; in InitializeParticles() local
1093 int index = *pActiveIndex; in InitializeParticles() local
1186 int index = *pActiveIndex; in InitializeParticles() local
1213 int index = *pActiveIndex; in InitializeParticles() local
1241 int index = *pActiveIndex; in InitializeParticles() local
1292 int index = *pActiveIndex; in InitializeParticles() local
1321 int index = *pActiveIndex; in InitializeParticles() local
1358 int index = *pActiveIndex; in InitializeParticles() local
1405 int index = *pActiveIndex; in InitializeParticles() local
1452 int index = *pActiveIndex; in InitializeParticles() local
1520 int index = (int)ptclTime; in CalcAnimationDataIndex() local
1523 int index = ptclTime.GetIntegralParts(); in CalcAnimationDataIndex() local
1559 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleAccelarationUpdater() local
1610 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater() local
1618 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater() local
1687 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater() local
1713 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater() local
1799 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleSpinUpdater() local
1849 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRandomUpdater() local
1863 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRandomUpdater() local
1934 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector2ImmediateUpdater() local
2030 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3AdditiveUpdater() local
2142 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3ImmediateUpdater() local
2248 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3RandomAdditiveUpdater() local
2339 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRotateUpVectorUpdater() local
2366 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRotateUpVectorUpdater() local
2438 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleTexturePatternUpdater() local
2590 int index = *pActiveIndex; in ParticleChildUpdater() local
2899 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in UpdateParticles() local
2926 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in UpdateParticles() local
3045 int index = *pActiveIndex; in UpdateParticles() local