Lines Matching refs:deviceMemorySize
305 int deviceMemorySize = 0; in GetDeviceMemorySizeInternal() local
327 deviceMemorySize = in GetDeviceMemorySizeInternal()
328 ParticleShape::AddVertexStreamSize(GL_FLOAT, 1, capacity, deviceMemorySize); in GetDeviceMemorySizeInternal()
335 deviceMemorySize = in GetDeviceMemorySizeInternal()
336 ParticleShape::AddVertexStreamSize(GL_FLOAT, 3, capacity, deviceMemorySize); in GetDeviceMemorySizeInternal()
340 deviceMemorySize = in GetDeviceMemorySizeInternal()
341 ParticleShape::AddVertexStreamSize(GL_FLOAT, 2, capacity, deviceMemorySize); in GetDeviceMemorySizeInternal()
348 size.Add(deviceMemorySize, 32); in GetDeviceMemorySizeInternal()
372 int deviceMemorySize = 0; in Create() local
471 deviceMemorySize = in Create()
472 shape->AddVertexStreamSize(GL_FLOAT, 1, capacity, deviceMemorySize); in Create()
479 deviceMemorySize = in Create()
480 shape->AddVertexStreamSize(GL_FLOAT, 3, capacity, deviceMemorySize); in Create()
484 deviceMemorySize = in Create()
485 shape->AddVertexStreamSize(GL_FLOAT, 2, capacity, deviceMemorySize); in Create()
540 if (deviceMemorySize > 0) in Create()
542 deviceMemory = reinterpret_cast<u8*>(deviceAllocator->Alloc(deviceMemorySize, 32)); in Create()