Lines Matching refs:animGroup
111 Model::BindMaterialAnim(AnimGroup* animGroup) in BindMaterialAnim() argument
113 const int animMemberCount = animGroup->GetMemberCount(); in BindMaterialAnim()
117 animGroup->GetResAnimGroupMember(memberIdx); in BindMaterialAnim()
122 animGroup->SetTargetObjectIndex(memberIdx, matIdx); in BindMaterialAnim()
123 … animGroup->SetTargetPtr(memberIdx, GetMaterialAnimTargetPtr(pMat, resAnimGroupMember, false)); in BindMaterialAnim()
127 animGroup->SetTargetObject(memberIdx, object); in BindMaterialAnim()
133 animGroup->SetOriginalValue( in BindMaterialAnim()
141 Model::BindVisibilityAnim(AnimGroup* animGroup) in BindVisibilityAnim() argument
145 const int animMemberCount = animGroup->GetMemberCount(); in BindVisibilityAnim()
149 animGroup->GetResAnimGroupMember(memberIdx); in BindVisibilityAnim()
171 animGroup->SetTargetObjectIndex(memberIdx, -1); in BindVisibilityAnim()
172 animGroup->SetTargetPtr(memberIdx, target); in BindVisibilityAnim()
173 animGroup->SetOriginalValue(memberIdx, &m_OriginalVisibility); in BindVisibilityAnim()
188 animGroup->SetTargetObjectIndex(memberIdx, meshIndex); in BindVisibilityAnim()
189 animGroup->SetTargetPtr(memberIdx, target); in BindVisibilityAnim()
190 animGroup->SetOriginalValue(memberIdx, &m_MeshOriginalVisibilities[meshIndex]); in BindVisibilityAnim()
206 animGroup->SetTargetObjectIndex(memberIdx, visibilityIndex); in BindVisibilityAnim()
207 animGroup->SetTargetPtr(memberIdx, target); in BindVisibilityAnim()
208 … animGroup->SetOriginalValue(memberIdx, &m_MeshNodeOriginalVisibilities[visibilityIndex]); in BindVisibilityAnim()
219 animGroup->SetTargetObject(memberIdx, object); in BindVisibilityAnim()
247 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroups() local
253 if (animGroup == NULL) in CreateAnimGroups()
265 BindMaterialAnim(animGroup); in CreateAnimGroups()
267 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateAnimGroups()
268 m_MaterialAnimGroup = animGroup; in CreateAnimGroups()
275 BindVisibilityAnim(animGroup); in CreateAnimGroups()
277 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateAnimGroups()
278 m_VisibilityAnimGroup = animGroup; in CreateAnimGroups()