Lines Matching refs:m_Resource
73 m_Resource(resUpdater) in AimTargetViewUpdater()
80 if (this->IsDynamic() && this->m_Resource.IsValid()) in ~AimTargetViewUpdater()
82 this->GetAllocator().Free(m_Resource.ptr()); in ~AimTargetViewUpdater()
93 NW_ASSERT(m_Resource.IsValid()); in Update()
94 u32 flags = m_Resource.GetFlags(); in Update()
103 cameraPosition.x - this->m_Resource.GetTargetPosition().x, in Update()
104 cameraPosition.y - this->m_Resource.GetTargetPosition().y, in Update()
105 cameraPosition.z - this->m_Resource.GetTargetPosition().z); in Update()
110 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update()
127 math::SinCosRad(&st, &ct, this->m_Resource.GetTwist()); in Update()
134 math::VEC3 targetPosition(this->m_Resource.GetTargetPosition()); in Update()
158 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update()