Lines Matching refs:usage
256 s32 usage = stream.GetUsage(); in SetupActivateVertexAttributeCommand_() local
257 NW_ASSERT(0 <= usage && usage < MAX_ATTRIBUTES_NUM); in SetupActivateVertexAttributeCommand_()
259 …inputMapTable[ (inputIndex / 8) * 2 ] |= (usage & 0xf) << (4 * (inputIndex % 8)); // (inputIndex >… in SetupActivateVertexAttributeCommand_()
260 usedFlag |= 0x1 << usage; in SetupActivateVertexAttributeCommand_()
285 s32 usage = attribute.GetUsage(); in SetupActivateVertexAttributeCommand_() local
286 NW_ASSERT(0 <= usage && usage < MAX_ATTRIBUTES_NUM); in SetupActivateVertexAttributeCommand_()
287 inputMapTable[ (inputIndex / 8) * 2 ] |= (usage & 0xF) << (4 * (inputIndex % 8)); in SetupActivateVertexAttributeCommand_()
288 usedFlag |= 0x1 << usage; in SetupActivateVertexAttributeCommand_()
324 s32 usage = param.GetUsage(); in SetupActivateVertexAttributeCommand_() local
325 NW_ASSERT(0 <= usage && usage < 12); in SetupActivateVertexAttributeCommand_()
326 inputMapTable[ (inputIndex / 8) * 2 ] |= (usage & 0xF) << (4 * (inputIndex % 8)); in SetupActivateVertexAttributeCommand_()
327 usedFlag |= 0x1 << usage; in SetupActivateVertexAttributeCommand_()
358 s32 usage = shaderVtxAttrNum - 1; in SetupActivateVertexAttributeCommand_() local
359 while (usedFlag & (0x1 << usage)) { --usage; } in SetupActivateVertexAttributeCommand_()
360 inputMapTable[ (inputIndex / 8) * 2 ] |= (usage & 0xF) << (4 * (inputIndex % 8)); in SetupActivateVertexAttributeCommand_()
361 usedFlag |= 0x1 << usage; in SetupActivateVertexAttributeCommand_()