Lines Matching refs:gfx

51     resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front()));  in LoadResources()
61 nw::gfx::Camera*
75 nw::gfx::LookAtTargetViewUpdater* viewUpdater = in CreateCamera()
76 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateCamera()
79 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateCamera()
80 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateCamera()
85 nw::gfx::PerspectiveProjectionUpdater* projectionUpdater = in CreateCamera()
86 nw::gfx::PerspectiveProjectionUpdater::Create(allocator); in CreateCamera()
91 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in CreateCamera()
92 nw::gfx::ResStaticCast<nw::gfx::ResPerspectiveProjectionUpdater>( in CreateCamera()
98 nw::gfx::Camera* camera = in CreateCamera()
99 nw::gfx::Camera::DynamicBuilder() in CreateCamera()
115 nw::gfx::Camera*
129 nw::gfx::AimTargetViewUpdater* viewUpdater = in CreateAimCamera()
130 nw::gfx::AimTargetViewUpdater::Create(allocator); in CreateAimCamera()
133 nw::gfx::ResAimTargetViewUpdater resViewUpdater = in CreateAimCamera()
134 nw::gfx::ResStaticCast<nw::gfx::ResAimTargetViewUpdater>(viewUpdater->GetResource()); in CreateAimCamera()
139 nw::gfx::PerspectiveProjectionUpdater* projectionUpdater = in CreateAimCamera()
140 nw::gfx::PerspectiveProjectionUpdater::Create(allocator); in CreateAimCamera()
145 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in CreateAimCamera()
146 nw::gfx::ResStaticCast<nw::gfx::ResPerspectiveProjectionUpdater>( in CreateAimCamera()
152 nw::gfx::Camera* camera = in CreateAimCamera()
153 nw::gfx::Camera::DynamicBuilder() in CreateAimCamera()
169 nw::gfx::Camera*
184 nw::gfx::LookAtTargetViewUpdater* viewUpdater = in CreateFrustumCamera()
185 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateFrustumCamera()
188 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateFrustumCamera()
189 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateFrustumCamera()
194 nw::gfx::FrustumProjectionUpdater* projectionUpdater = in CreateFrustumCamera()
195 nw::gfx::FrustumProjectionUpdater::Create(allocator); in CreateFrustumCamera()
200 nw::gfx::ResFrustumProjectionUpdater resProjectionUpdater = in CreateFrustumCamera()
201 nw::gfx::ResStaticCast<nw::gfx::ResFrustumProjectionUpdater>( in CreateFrustumCamera()
205 nw::gfx::ResProjectionRect rect = resProjectionUpdater.GetRect(); in CreateFrustumCamera()
210 nw::gfx::Camera* camera = in CreateFrustumCamera()
211 nw::gfx::Camera::DynamicBuilder() in CreateFrustumCamera()
227 nw::gfx::Camera*
242 nw::gfx::LookAtTargetViewUpdater* viewUpdater = in CreateOrthoCamera()
243 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateOrthoCamera()
246 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in CreateOrthoCamera()
247 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateOrthoCamera()
252 nw::gfx::OrthoProjectionUpdater* projectionUpdater = in CreateOrthoCamera()
253 nw::gfx::OrthoProjectionUpdater::Create(allocator); in CreateOrthoCamera()
258 nw::gfx::ResOrthoProjectionUpdater resProjectionUpdater = in CreateOrthoCamera()
259 nw::gfx::ResStaticCast<nw::gfx::ResOrthoProjectionUpdater>( in CreateOrthoCamera()
263 nw::gfx::ResProjectionRect rect = resProjectionUpdater.GetRect(); in CreateOrthoCamera()
268 nw::gfx::Camera* camera = in CreateOrthoCamera()
269 nw::gfx::Camera::DynamicBuilder() in CreateOrthoCamera()
287 nw::gfx::Camera** ppBaseCamera, in CreateStereoCameras()
288 nw::gfx::Camera** ppLeftCamera, in CreateStereoCameras()
289 nw::gfx::Camera** ppRightCamera, in CreateStereoCameras()
316 nw::gfx::Camera::DynamicBuilder() in CreateStereoCameras()
326 nw::gfx::Camera::DynamicBuilder() in CreateStereoCameras()
340 nw::gfx::Camera* camera, in SetCameraAspectRatio()
357 nw::gfx::IRenderTarget*
365 return nw::gfx::IRenderTarget::Builder() in CreateUpperScreenBuffer()
375 nw::gfx::IRenderTarget*
383 return nw::gfx::IRenderTarget::Builder() in CreateLowerScreenBuffer()
393 nw::gfx::SceneNode*
396 nw::gfx::ResSceneObject resource, in CreateSceneNode()
398 nw::gfx::Model::BufferOption bufferOption, in CreateSceneNode()
402 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode()
409 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode()
445 nw::gfx::AnimGroup*
447 nw::gfx::SceneObject* object, in GetAnimGroup()
452 nw::gfx::AnimGroup* animGroup = NULL; in GetAnimGroup()
458 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in GetAnimGroup()
465 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup()
472 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup()
479 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in GetAnimGroup()
486 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in GetAnimGroup()
501 nw::gfx::SceneObject* object, in BindAnimationObject()
502 nw::gfx::AnimObject* animObject, in BindAnimationObject()
506 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationObject()
521 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimationObject()
528 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject()
535 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject()
542 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in BindAnimationObject()
549 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in BindAnimationObject()