Lines Matching refs:renderSystem
110 RenderSystem* renderSystem = new(memory) RenderSystem(); in Create() local
112 renderSystem->m_RenderContext = gfx::RenderContext::Builder() in Create()
118 renderSystem->m_PriorMaterialRenderKeyFactory = in Create()
121 renderSystem->m_PriorMaterialRenderKeyFactory = in Create()
125 renderSystem->m_PriorDepthRenderKeyFactory = in Create()
128 renderSystem->m_RenderQueue = gfx::RenderQueue::Builder() in Create()
132 renderSystem->m_RenderQueue->Reset( in Create()
133 renderSystem->m_PriorMaterialRenderKeyFactory, in Create()
134 renderSystem->m_PriorDepthRenderKeyFactory, in Create()
135 renderSystem->m_PriorMaterialRenderKeyFactory, in Create()
136 renderSystem->m_PriorMaterialRenderKeyFactory); in Create()
138 renderSystem->m_MeshRenderer = gfx::MeshRenderer::Create(allocator); in Create()
139 renderSystem->m_MeshRenderer->SetRenderContext(renderSystem->m_RenderContext); in Create()
155 renderSystem->m_CommandListSwapper = in Create()
158 NW_POINTER_ASSERT(renderSystem->m_CommandListSwapper); in Create()
160 renderSystem->m_CommandListSwapper->Bind(); in Create()
161 renderSystem->m_CommandListSwapper->RunAsync(); in Create()
166 renderSystem->m_UpperSwapper = DisplayBufferSwapper::Builder() in Create()
171 renderSystem->m_LowerSwapper = DisplayBufferSwapper::Builder() in Create()
186 renderSystem->m_ExtensionSwapper = DisplayBufferSwapper::Builder() in Create()
195 renderSystem->m_StereoCamera = stereoCamera; in Create()
200 renderSystem->m_Allocator = allocator; in Create()
202 return renderSystem; in Create()