Lines Matching refs:value
37 ResAnimGroupMember::SetValueForType(void* object, const void* value) const in SetValueForType()
40 NW_NULL_ASSERT(value); in SetValueForType()
46 ResStaticCast<ResBoneMember>(*this).SetValue(object, value); in SetValueForType()
50 ResStaticCast<ResMaterialColorMember>(*this).SetValue(object, value); in SetValueForType()
54 ResStaticCast<ResTextureSamplerMember>(*this).SetValue(object, value); in SetValueForType()
58 ResStaticCast<ResTextureMapperMember>(*this).SetValue(object, value); in SetValueForType()
62 ResStaticCast<ResBlendOperationMember>(*this).SetValue(object, value); in SetValueForType()
66 ResStaticCast<ResTextureCoordinatorMember>(*this).SetValue(object, value); in SetValueForType()
70 ResStaticCast<ResModelMember>(*this).SetValue(object, value); in SetValueForType()
74 ResStaticCast<ResMeshMember>(*this).SetValue(object, value); in SetValueForType()
78 ResStaticCast<ResMeshNodeVisibilityMember>(*this).SetValue(object, value); in SetValueForType()
82 ResStaticCast<ResTransformMember>(*this).SetValue(object, value); in SetValueForType()
86 ResStaticCast<ResViewUpdaterMember>(*this).SetValue(object, value); in SetValueForType()
90 ResStaticCast<ResProjectionUpdaterMember>(*this).SetValue(object, value); in SetValueForType()
94 ResStaticCast<ResLightMember>(*this).SetValue(object, value); in SetValueForType()
98 ResStaticCast<ResFragmentLightMember>(*this).SetValue(object, value); in SetValueForType()
102 ResStaticCast<ResAmbientLightMember>(*this).SetValue(object, value); in SetValueForType()
106 ResStaticCast<ResVertexLightMember>(*this).SetValue(object, value); in SetValueForType()
110 ResStaticCast<ResHemiSphereLightMember>(*this).SetValue(object, value); in SetValueForType()
121 ResBoneMember::SetValue(void* object, const void* value) const in SetValue()
126 reinterpret_cast<const math::Transform3*>(value); in SetValue()
135 ResMaterialColorMember::SetValue(void* object, const void* value) const in SetValue()
138 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
194 ResTextureSamplerMember::SetValue(void* object, const void* value) const in SetValue()
197 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
217 ResTextureMapperMember::SetValue(void* object, const void* value) const in SetValue()
220 const ut::Offset& offset = *reinterpret_cast<const ut::Offset*>(value); in SetValue()
237 ResBlendOperationMember::SetValue(void* object, const void* value) const in SetValue()
240 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
255 ResTextureCoordinatorMember::SetValue(void* object, const void* value) const in SetValue()
263 const math::VEC2& scale = *reinterpret_cast<const math::VEC2*>(value); in SetValue()
270 float rotate = *reinterpret_cast<const float*>(value); in SetValue()
277 const math::VEC2& translate = *reinterpret_cast<const math::VEC2*>(value); in SetValue()
294 ResModelMember::SetValue(void* object, const void* value) const in SetValue()
306 const bool visibility = *static_cast<const bool*>(value); in SetValue()
317 ResMeshMember::SetValue(void* object, const void* value) const in SetValue()
321 const bool visibility = *static_cast<const bool*>(value); in SetValue()
327 ResMeshNodeVisibilityMember::SetValue(void* object, const void* value) const in SetValue()
331 const bool visibility = *static_cast<const bool*>(value); in SetValue()
337 ResTransformMember::SetValue(void* object, const void* value) const in SetValue()
345 … transformNode->Transform().SetTransform(*reinterpret_cast<const math::Transform3*>(value)); in SetValue()
357 ResViewUpdaterMember::SetValue(void* object, const void* value) const in SetValue()
371 const math::VEC3& position = *reinterpret_cast<const math::VEC3*>(value); in SetValue()
378 float twist = *reinterpret_cast<const float*>(value); in SetValue()
397 const math::VEC3& position = *reinterpret_cast<const math::VEC3*>(value); in SetValue()
404 const math::VEC3& upVector = *reinterpret_cast<const math::VEC3*>(value); in SetValue()
423 const math::VEC3& rotate = *reinterpret_cast<const math::VEC3*>(value); in SetValue()
441 ResProjectionUpdaterMember::SetValue(void* object, const void* value) const in SetValue()
450 float floatValue = *reinterpret_cast<const float*>(value); in SetValue()
479 float floatValue = *reinterpret_cast<const float*>(value); in SetValue()
509 const math::VEC2& center = *reinterpret_cast<const math::VEC2*>(value); in SetValue()
532 ResLightMember::SetValue(void* object, const void* value) const in SetValue()
535 bool boolValue = *static_cast<const bool*>(value); in SetValue()
550 ResFragmentLightMember::SetValue(void* object, const void* value) const in SetValue()
553 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
575 math::VEC3 direction = *reinterpret_cast<const math::VEC3*>(value); in SetValue()
583 float start = *reinterpret_cast<const float*>(value); in SetValue()
590 float end = *reinterpret_cast<const float*>(value); in SetValue()
602 ResAmbientLightMember::SetValue(void* object, const void* value) const in SetValue()
605 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
620 ResVertexLightMember::SetValue(void* object, const void* value) const in SetValue()
623 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
624 float floatValue = *static_cast<const float*>(value); in SetValue()
638 math::VEC3 direction = *reinterpret_cast<const math::VEC3*>(value); in SetValue()
691 ResHemiSphereLightMember::SetValue(void* object, const void* value) const in SetValue()
694 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
708 math::VEC3 direction = *reinterpret_cast<const math::VEC3*>(value); in SetValue()
716 float floatValue = *static_cast<const float*>(value); in SetValue()