Lines Matching refs:z
45 VEC3 lookReverse(pCamPos->x - pTarget->x, pCamPos->y - pTarget->y, pCamPos->z - pTarget->z);
47 if ((lookReverse.x == 0.0f) && (lookReverse.z == 0.0f))
65 m[1][3] = -pCamPos->z;
74 m[1][3] = pCamPos->z;
83 VEC3 r(lookReverse.z, 0.0f, -lookReverse.x);
100 right.z = st * u.z + ct * r.z;
104 up.z = ct * u.z - st * r.z;
109 m[0][2] = right.z;
115 m[1][2] = up.z;
121 m[2][2] = lookReverse.z;
152 SinCosFIdx(&sz, &cz, pCamRotate->z);
159 right.z = sx * cy * sz - sy * cz;
163 up.z = sx * cy * cz + sy * sz;
167 back.z = cx * cy;
171 m[0][2] = right.z;
176 m[1][2] = up.z;
181 m[2][2] = back.z;
202 rotateFIdx.z = NW_MATH_RAD_TO_FIDX(pCamRotate->z);
238 pOut->z = FSqrt((pM->f._02 * pM->f._02) + (pM->f._12 * pM->f._12) + (pM->f._22 * pM->f._22));
257 pOut->z = FSqrt((pM->f._20 * pM->f._20) + (pM->f._21 * pM->f._21) + (pM->f._22 * pM->f._22));