Lines Matching refs:ResU32
55 nw::ut::ResU32 m_EmissionU32;
56 nw::ut::ResU32 m_AmbientU32;
57 nw::ut::ResU32 m_DiffuseU32;
58 nw::ut::ResU32 m_Specular0U32;
59 nw::ut::ResU32 m_Specular1U32;
60 nw::ut::ResU32 m_Constant0U32;
61 nw::ut::ResU32 m_Constant1U32;
62 nw::ut::ResU32 m_Constant2U32;
63 nw::ut::ResU32 m_Constant3U32;
64 nw::ut::ResU32 m_Constant4U32;
65 nw::ut::ResU32 m_Constant5U32;
82 nw::ut::ResU32 m_Flags;
83 nw::ut::ResU32 m_CullingMode;
86 nw::ut::ResU32 m_CommandBuffer[2];
103 nw::ut::ResU32 m_CommandBuffer[6];
121 nw::ut::ResU32 m_Flags;
123 nw::ut::ResU32 m_CommandBuffer[4];
135 nw::ut::ResU32 m_CommandBuffer[4];
176 nw::ut::ResU32 m_Flags;
193 nw::ut::ResU32 m_ShadingParameterHash;
194 nw::ut::ResU32 m_ShaderParametersHash;
195 nw::ut::ResU32 m_TextureCoordinatorsHash;
196 nw::ut::ResU32 m_TextureSamplersHash;
197 nw::ut::ResU32 m_TextureMappersHash;
198 nw::ut::ResU32 m_MaterialColorHash;
199 nw::ut::ResU32 m_RasterizationHash;
200 nw::ut::ResU32 m_FragmentLightingHash;
201 nw::ut::ResU32 m_FragmentLightingTableHash;
202 nw::ut::ResU32 m_FragmentLightingTableParametersHash;
203 nw::ut::ResU32 m_TextureCombinersHash;
204 nw::ut::ResU32 m_AlphaTestHash;
205 nw::ut::ResU32 m_FragmentOperationHash;
206 nw::ut::ResU32 m_MaterialId;