Lines Matching refs:value
228 …rmBool(ShaderUniform location, bool value) const { glUniform1i(m_UniformLocation->GetUniformLocati… in SetUniformBool() argument
235 …rmFloat(ShaderUniform location, f32 value) const { glUniform1f(m_UniformLocation->GetUniformLocati… in SetUniformFloat() argument
242 …formInt(ShaderUniform location, s32 value) const { glUniform1i(m_UniformLocation->GetUniformLocati… in SetUniformInt() argument
489 void SetVertexUniformBool(int index, bool value) const in SetVertexUniformBool() argument
492 if (value) in SetVertexUniformBool()
507 void SetGeometryUniformBool(int index, bool value) const in SetGeometryUniformBool() argument
510 if (value) in SetGeometryUniformBool()
525 void SetVertexUniformInt(int index, s32 value) const in SetVertexUniformInt() argument
528 m_VertexIntUniforms[2 + index] = value & 0xFF; in SetVertexUniformInt()
536 void SetGeometryUniformInt(int index, s32 value) const in SetGeometryUniformInt() argument
539 m_GeometryIntUniforms[2 + index] = value & 0xFF; in SetGeometryUniformInt()