Lines Matching refs:s32
242 …void SetUniformInt(ShaderUniform location, s32 value) const { glUniform1i(m_UniformLocation->GetUn… in SetUniformInt()
250 …void SetUniformInt(ShaderUniform location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->Ge… in SetUniformInt()
259 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocat… in SetUniformInt()
269 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_Unifo… in SetUniformInt()
386 void SetUniforms(ShaderUniform location, const ut::MoveArray<TValue>* array, s32 size) const in SetUniforms()
431 void SetUserVertexUniform(s32 index, ResShaderParameterValue parameter) const in SetUserVertexUniform()
460 void SetUserGeometryUniform(s32 index, ResShaderParameterValue parameter) const in SetUserGeometryUniform()
525 void SetVertexUniformInt(int index, s32 value) const in SetVertexUniformInt()
536 void SetGeometryUniformInt(int index, s32 value) const in SetGeometryUniformInt()
548 void SetVertexUniformInt(int index, s32 x, s32 y) const in SetVertexUniformInt()
560 void SetGeometryUniformInt(int index, s32 x, s32 y) const in SetGeometryUniformInt()
573 void SetVertexUniformInt(int index, s32 x, s32 y, s32 z) const in SetVertexUniformInt()
586 void SetGeometryUniformInt(int index, s32 x, s32 y, s32 z) const in SetGeometryUniformInt()