Lines Matching refs:m_UniformLocation

80         m_UniformLocation = NULL;  in DeactivateDescription()
228 …void SetUniformBool(ShaderUniform location, bool value) const { glUniform1i(m_UniformLocation->Get… in SetUniformBool()
235 …void SetUniformFloat(ShaderUniform location, f32 value) const { glUniform1f(m_UniformLocation->Get… in SetUniformFloat()
242 …void SetUniformInt(ShaderUniform location, s32 value) const { glUniform1i(m_UniformLocation->GetUn… in SetUniformInt()
250 …void SetUniformInt(ShaderUniform location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->Ge… in SetUniformInt()
259 …nt(ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocation->GetUniformL… in SetUniformInt()
269 …erUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_UniformLocation->GetUniformL… in SetUniformInt()
276 …haderUniform location, const GLfloat* pointer) const { glUniform2fv(m_UniformLocation->GetUniformL… in SetUniform2()
283 …haderUniform location, const GLfloat* pointer) const { glUniform3fv(m_UniformLocation->GetUniformL… in SetUniform3()
290 …haderUniform location, const GLfloat* pointer) const { glUniform4fv(m_UniformLocation->GetUniformL… in SetUniform4()
297 …ShaderUniform location, const math::VEC2& vec) const { glUniform2fv(m_UniformLocation->GetUniformL… in SetUniform()
304 …ShaderUniform location, const math::VEC3& vec) const { glUniform3fv(m_UniformLocation->GetUniformL… in SetUniform()
311 …ShaderUniform location, const math::VEC4& vec) const { glUniform4fv(m_UniformLocation->GetUniformL… in SetUniform()
318 …haderUniform location, const math::MTX22& mtx) const { glUniform2fv(m_UniformLocation->GetUniformL… in SetUniform()
325 …haderUniform location, const math::MTX23& mtx) const { glUniform3fv(m_UniformLocation->GetUniformL… in SetUniform()
332 …haderUniform location, const math::MTX34& mtx) const { glUniform4fv(m_UniformLocation->GetUniformL… in SetUniform()
339 …haderUniform location, const math::MTX44& mtx) const { glUniform4fv(m_UniformLocation->GetUniformL… in SetUniform()
347 …rm location, const math::VEC2* vec, int count) const { glUniform2fv(m_UniformLocation->GetUniformL… in SetUniforms()
355 …rm location, const math::VEC3* vec, int count) const { glUniform3fv(m_UniformLocation->GetUniformL… in SetUniforms()
363 …rm location, const math::VEC4* vec, int count) const { glUniform4fv(m_UniformLocation->GetUniformL… in SetUniforms()
622 ShaderUniformLocation* m_UniformLocation; variable