Lines Matching refs:GetValueF32
409 glUniform1fv(location, 1, parameter.GetValueF32()); in SetUserUniform()
413 glUniform2fv(location, 1, parameter.GetValueF32()); in SetUserUniform()
417 glUniform3fv(location, 1, parameter.GetValueF32()); in SetUserUniform()
421 glUniform4fv(location, 1, parameter.GetValueF32()); in SetUserUniform()
439 internal::NWSetVertexUniform1fv(index, 1, parameter.GetValueF32()); in SetUserVertexUniform()
443 internal::NWSetVertexUniform2fv(index, 1, parameter.GetValueF32()); in SetUserVertexUniform()
447 internal::NWSetVertexUniform3fv(index, 1, parameter.GetValueF32()); in SetUserVertexUniform()
451 internal::NWSetVertexUniform4fv(index, 1, parameter.GetValueF32()); in SetUserVertexUniform()
468 internal::NWSetGeometryUniform1fv(index, 1, parameter.GetValueF32()); in SetUserGeometryUniform()
472 internal::NWSetGeometryUniform2fv(index, 1, parameter.GetValueF32()); in SetUserGeometryUniform()
476 internal::NWSetGeometryUniform3fv(index, 1, parameter.GetValueF32()); in SetUserGeometryUniform()
480 internal::NWSetGeometryUniform4fv(index, 1, parameter.GetValueF32()); in SetUserGeometryUniform()