Lines Matching refs:GetUniformLocation

228 …iform location, bool value) const { glUniform1i(m_UniformLocation->GetUniformLocation(location), v…  in SetUniformBool()
235 …niform location, f32 value) const { glUniform1f(m_UniformLocation->GetUniformLocation(location), v… in SetUniformFloat()
242 …niform location, s32 value) const { glUniform1i(m_UniformLocation->GetUniformLocation(location), v… in SetUniformInt()
250 …orm location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->GetUniformLocation(location), x… in SetUniformInt()
259 …ation, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocation->GetUniformLocation(location), x… in SetUniformInt()
269 …s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_UniformLocation->GetUniformLocation(location), x… in SetUniformInt()
276 …n, const GLfloat* pointer) const { glUniform2fv(m_UniformLocation->GetUniformLocation(location), 1… in SetUniform2()
283 …n, const GLfloat* pointer) const { glUniform3fv(m_UniformLocation->GetUniformLocation(location), 1… in SetUniform3()
290 …n, const GLfloat* pointer) const { glUniform4fv(m_UniformLocation->GetUniformLocation(location), 1… in SetUniform4()
297 …on, const math::VEC2& vec) const { glUniform2fv(m_UniformLocation->GetUniformLocation(location), 1… in SetUniform()
304 …on, const math::VEC3& vec) const { glUniform3fv(m_UniformLocation->GetUniformLocation(location), 1… in SetUniform()
311 …on, const math::VEC4& vec) const { glUniform4fv(m_UniformLocation->GetUniformLocation(location), 1… in SetUniform()
318 …n, const math::MTX22& mtx) const { glUniform2fv(m_UniformLocation->GetUniformLocation(location), 2… in SetUniform()
325 …n, const math::MTX23& mtx) const { glUniform3fv(m_UniformLocation->GetUniformLocation(location), 2… in SetUniform()
332 …n, const math::MTX34& mtx) const { glUniform4fv(m_UniformLocation->GetUniformLocation(location), 3… in SetUniform()
339 …n, const math::MTX44& mtx) const { glUniform4fv(m_UniformLocation->GetUniformLocation(location), 4… in SetUniform()
347 …ath::VEC2* vec, int count) const { glUniform2fv(m_UniformLocation->GetUniformLocation(location), c… in SetUniforms()
355 …ath::VEC3* vec, int count) const { glUniform3fv(m_UniformLocation->GetUniformLocation(location), c… in SetUniforms()
363 …ath::VEC4* vec, int count) const { glUniform4fv(m_UniformLocation->GetUniformLocation(location), c… in SetUniforms()