Lines Matching refs:s32

82     s32 BuildCommonCommand( u32* bufferAddress, u32 bufferSize );
88 s32 BuildCommonCommand() in BuildCommonCommand()
94 s32 result = this->BuildCommonCommand( currentBuffer, bufferSize ); in BuildCommonCommand()
105s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress, u32 bufferS…
115 s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex ) in BuildShaderProgramCommand()
121s32 result = this->BuildShaderProgramCommand( vertexIndex, geometryIndex, currentBuffer, bufferSiz… in BuildShaderProgramCommand()
142 bool IsGeometryShader(s32 shaderIndex) const in IsGeometryShader()
157 ::std::pair<s32, SymbolType>
158 SearchUniformIndex(s32 shaderIndex, const char* name) const in SearchUniformIndex()
175 s32 symbolIndex = -1; in SearchUniformIndex()
187 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchUniformIndex()
211 SearchUniformIndex(s32 shaderIndex, SymbolType symbolType, s32 index) const in SearchUniformIndex()
228 s32 targetIndex = 0; in SearchUniformIndex()
243 s32 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchUniformIndex()
262 int SearchBinadSymbolCount(s32 shaderIndex, SymbolType symbolType) const in SearchBinadSymbolCount()
287 s32 count = 0; in SearchBinadSymbolCount()
293 s32 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchBinadSymbolCount()
336 u32 GetBoolConstant(s32 shaderIndex) const in GetBoolConstant()
376 u32 GetInputRegisterNum(s32 shaderIndex) const in GetInputRegisterNum()
383 s32 count = 0; in GetInputRegisterNum()
403 u32 GetOutputRegisterNum(s32 shaderIndex) const in GetOutputRegisterNum()
408 s32 count = 0; in GetOutputRegisterNum()
428 void GetOutputRegisterNum(s32 shaderIndex, u32* pNum, u32* pMask) const in GetOutputRegisterNum()
433 s32 count = 0; in GetOutputRegisterNum()
455 void GetShaderOutputRegisterNum(s32 vertexIndex, s32 geometryIndex, u32* pNum, u32* pMask) const in GetShaderOutputRegisterNum()
471 s32 count = 0; in GetShaderOutputRegisterNum()
493 void GetShaderOutputRegisterMap(s32 vertexIndex, s32 geometryIndex, u32 pOutputFormat[7]) const in GetShaderOutputRegisterMap()
623 u32 GetEntryAddress(s32 shaderIndex) const in GetEntryAddress()
637 u32 GetGeometryDataMode(s32 shaderIndex) const in GetGeometryDataMode()
653 u32 GetGeometryMainVertexNum(s32 shaderIndex) const in GetGeometryMainVertexNum()
669 u32 GetGeometryPatchSize(s32 shaderIndex) const in GetGeometryPatchSize()
685 u32 GetGeometryStartIndex(s32 shaderIndex) const in GetGeometryStartIndex()
745 s32 m_GeometryShaderCount;
754 const ExeImageInfo* GetShaderProgramInfo(s32 shaderIndex) const in GetShaderProgramInfo()
756 NW_ASSERT( 0 <= shaderIndex && shaderIndex < static_cast<s32>(m_ExeImageCount) ); in GetShaderProgramInfo()
768 s32 GetShaderCount() const in GetShaderCount()
779 s32 GetGeometryShaderCount() const in GetGeometryShaderCount()
794 void BuildConstRegCommand( SafeBuffer& buffer, s32 shaderIndex ) const;
797 void BuildOutAttrCommand( SafeBuffer& buffer, s32 vertexIndex, s32 geometryIndex ) const;
826 SafeBuffer(u32* start, s32 size) in SafeBuffer()
835 s32 BufferSize() const { return ut::GetOffsetFromPtr(m_StartAddress, m_EndAddress); } in BufferSize()
836 s32 UsedSize() const { return ut::GetOffsetFromPtr(m_StartAddress, m_CurrentAddress); } in UsedSize()
843 Self& operator+=(s32 count) { return this->MoveAddress(count * sizeof(u32)); }
880 s32 Write(const u32* src, s32 size) in Write()
890 s32 Write(u32 src) in Write()
904 Self& MoveAddress(s32 size) in MoveAddress()