Lines Matching refs:position
107 math::VEC3 position; in CalculateDepth() local
108 math::VEC3Transform(&position, &worldMatrix, &localPosition); in CalculateDepth()
109 math::VEC3Transform(&position, &camera.ViewMatrix(), &position); in CalculateDepth()
112 projection.f._20 * position.x + in CalculateDepth()
113 projection.f._21 * position.y + in CalculateDepth()
114 projection.f._22 * position.z + in CalculateDepth()
117 projection.f._30 * position.x + in CalculateDepth()
118 projection.f._31 * position.y + in CalculateDepth()
119 projection.f._32 * position.z + in CalculateDepth()
131 math::VEC3 position(worldMatrix.GetColumn(3)); in CalculateDepth()
132 math::VEC3Transform(&position, &camera.ViewMatrix(), &position); in CalculateDepth()
135 projection.f._20 * position.x + in CalculateDepth()
136 projection.f._21 * position.y + in CalculateDepth()
137 projection.f._22 * position.z + in CalculateDepth()
140 projection.f._30 * position.x + in CalculateDepth()
141 projection.f._31 * position.y + in CalculateDepth()
142 projection.f._32 * position.z + in CalculateDepth()