Lines Matching refs:back
439 ElementType* back = &m_List.back(); in EnqueueElement() local
440 NW_NULL_ASSERT(back); in EnqueueElement()
446 back->Key() = keyFactory->CreateRenderKey(*back, depth, layerId); in EnqueueElement()
450 … if (ut::CheckFlag<u32, u32>(back->GetMesh().GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)) in EnqueueElement()
453 back->Key() = back->GetMesh().GetRenderKeyCache(); in EnqueueElement()
459 back->Key() = keyFactory->CreateRenderKey(*back, depth, layerId); in EnqueueElement()
461 back->GetMesh().SetRenderKeyCache(back->Key()); in EnqueueElement()
462 back->GetMesh().SetFlags(ut::EnableFlag<u32, u32>( in EnqueueElement()
463 back->GetMesh().GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)); in EnqueueElement()
467 return back; in EnqueueElement()
552 return &this->m_List.back(); in EnqueueCommand()