Lines Matching refs:this

180         Builder& MaxCameras(int maxCamera) { m_MaxCameras = maxCamera; return *this; }  in MaxCameras()
183 Builder& MaxLights(s32 max) { m_MaxLightSets = max; return *this; } in MaxLights()
186 Builder& MaxFogs(s32 max) { m_MaxFogs = max; return *this; } in MaxFogs()
189 …uilder& MaxVertexLights(int maxVertexLights) { m_MaxVertexLights = maxVertexLights; return *this; } in MaxVertexLights()
197 return *this; in ParticleMaterialActivator()
262 IRenderTarget* GetRenderTarget() { return this->m_RenderTarget; } in GetRenderTarget()
265 const IRenderTarget* GetRenderTarget() const { return this->m_RenderTarget; } in GetRenderTarget()
359 Model* GetModelCache() { return this->m_ModelCache; } in GetModelCache()
365 const Model* GetModelCache() const { return this->m_ModelCache; } in GetModelCache()
370 Material* GetMaterial() { return this->m_Material; } in GetMaterial()
375 const Material* GetMaterial() const { return this->m_Material; } in GetMaterial()
392 Material* GetMaterialCache() { return this->m_MaterialCache; } in GetMaterialCache()
399 const Material* GetMaterialCache() const { return this->m_MaterialCache; } in GetMaterialCache()
404 ShaderProgram* GetShaderProgram() { return this->m_ShaderProgram.Get(); } in GetShaderProgram()
409 const ShaderProgram* GetShaderProgram() const { return this->m_ShaderProgram.Get(); } in GetShaderProgram()
414 return this->m_SceneEnvironment; in GetSceneEnvironment()
420 return this->m_SceneEnvironment; in GetSceneEnvironment()
427 void SetMaterialHash(const MaterialHash& materialHash) { this->m_MaterialHash = materialHash; } in SetMaterialHash()
430 MaterialHash GetMaterialHash() { return this->m_MaterialHash; } in GetMaterialHash()
433 const MaterialHash* GetMaterialHash() const { return &this->m_MaterialHash; } in GetMaterialHash()
438 return this->m_RenderMode; in GetRenderMode()
444 this->m_RenderMode = renderMode; in SetRenderMode()
451 return this->m_IsShaderProgramDirty; in IsShaderProgramDirty()
508 … IMaterialActivator* materialActivator = this->m_Material->GetOwnerModel()->GetMaterialActivator(); in ActivateMaterial()
510 materialActivator->Activate(this, this->m_Material); in ActivateMaterial()
519 m_ParticleMaterialActivator.Get()->Activate(this, this->m_Material); in ActivateParticleMaterial()