Lines Matching refs:this
89 result.m_ParticleTime = this->m_ParticleTime + right.m_ParticleTime;
96 result.m_ParticleTime = this->m_ParticleTime - right.m_ParticleTime;
133 this->m_ParticleTime %= S32ToParticleTime(value);
134 return *this;
137 …ParticleTime& operator =(f32 value) { this->m_ParticleTime = Float32ToParticleTime(value); return …
138 …ParticleTime& operator =(s32 value) { this->m_ParticleTime = S32ToParticleTime(value); return *thi…
139 …ParticleTime& operator =(ParticleTime value) { this->m_ParticleTime = value.m_ParticleTime; return…
140 …ParticleTime& operator +=(f32 value) { this->m_ParticleTime += Float32ToParticleTime(value); retur…
141 …ParticleTime& operator +=(s32 value) { this->m_ParticleTime += S32ToParticleTime(value); return *t…
142 …articleTime& operator +=(ParticleTime value) { this->m_ParticleTime += value.m_ParticleTime; retur…
143 …ParticleTime& operator -=(f32 value) { this->m_ParticleTime -= Float32ToParticleTime(value); retur…
144 …ParticleTime& operator -=(s32 value) { this->m_ParticleTime -= S32ToParticleTime(value); return *t…
145 …articleTime& operator -=(ParticleTime value) { this->m_ParticleTime -= value.m_ParticleTime; retur…
147 …bool operator ==(const ParticleTime& rhs) const { return this->m_ParticleTime == rhs.m_ParticleTim…
148 …bool operator !=(const ParticleTime& rhs) const { return this->m_ParticleTime == rhs.m_ParticleTim…
149 …bool operator >=(const ParticleTime& rhs) const { return this->m_ParticleTime >= rhs.m_ParticleTim…
150 …bool operator <=(const ParticleTime& rhs) const { return this->m_ParticleTime <= rhs.m_ParticleTim…
151 …bool operator >(const ParticleTime& rhs) const { return this->m_ParticleTime > rhs.m_ParticleTime;…
152 …bool operator <(const ParticleTime& rhs) const { return this->m_ParticleTime < rhs.m_ParticleTime;…
154 bool operator ==(s32 rhs) const { return this->m_ParticleTime == S32ToParticleTime(rhs); }
155 bool operator !=(s32 rhs) const { return this->m_ParticleTime == S32ToParticleTime(rhs); }
156 bool operator >=(s32 rhs) const { return this->m_ParticleTime >= S32ToParticleTime(rhs); }
157 bool operator <=(s32 rhs) const { return this->m_ParticleTime <= S32ToParticleTime(rhs); }
158 bool operator >(s32 rhs) const { return this->m_ParticleTime > S32ToParticleTime(rhs); }
159 bool operator <(s32 rhs) const { return this->m_ParticleTime < S32ToParticleTime(rhs); }
168 s32 work = this->m_ParticleTime * factor * 0x100;
262 return ParticleTime(this->m_ParticleTime + right.m_ParticleTime);
267 return ParticleTime(this->m_ParticleTime - right.m_ParticleTime);
303 this->m_ParticleTime = nw::math::FMod(this->m_ParticleTime, static_cast<f32>(value));
304 return *this;
307 …ParticleTime& operator =(f32 value) { this->m_ParticleTime = Float32ToParticleTime(value); return …
308 ParticleTime& operator =(s32 value) { this->m_ParticleTime = value; return *this; }
309 …ParticleTime& operator =(ParticleTime value) { this->m_ParticleTime = value.m_ParticleTime; return…
310 ParticleTime& operator +=(f32 value) { this->m_ParticleTime += value; return *this; }
311 ParticleTime& operator +=(s32 value) { this->m_ParticleTime += value; return *this; }
312 …articleTime& operator +=(ParticleTime value) { this->m_ParticleTime += value.m_ParticleTime; retur…
313 ParticleTime& operator -=(f32 value) { this->m_ParticleTime -= value; return *this; }
314 ParticleTime& operator -=(s32 value) { this->m_ParticleTime -= value; return *this; }
315 …articleTime& operator -=(ParticleTime value) { this->m_ParticleTime -= value.m_ParticleTime; retur…
317 …bool operator ==(const ParticleTime& rhs) const { return this->m_ParticleTime == rhs.m_ParticleTim…
318 …bool operator !=(const ParticleTime& rhs) const { return this->m_ParticleTime == rhs.m_ParticleTim…
319 …bool operator >=(const ParticleTime& rhs) const { return this->m_ParticleTime >= rhs.m_ParticleTim…
320 …bool operator <=(const ParticleTime& rhs) const { return this->m_ParticleTime <= rhs.m_ParticleTim…
321 …bool operator >(const ParticleTime& rhs) const { return this->m_ParticleTime > rhs.m_ParticleTime;…
322 …bool operator <(const ParticleTime& rhs) const { return this->m_ParticleTime < rhs.m_ParticleTime;…
324 bool operator ==(s32 rhs) const { return this->m_ParticleTime == rhs; }
325 bool operator !=(s32 rhs) const { return this->m_ParticleTime == rhs; }
326 bool operator >=(s32 rhs) const { return this->m_ParticleTime >= rhs; }
327 bool operator <=(s32 rhs) const { return this->m_ParticleTime <= rhs; }
328 bool operator >(s32 rhs) const { return this->m_ParticleTime > rhs; }
329 bool operator <(s32 rhs) const { return this->m_ParticleTime < rhs; }
335 return ParticleTime(this->GetFloat32Value() / length.GetFloat32Value() * factor);