Lines Matching refs:shaderSymbol
427 ResShaderSymbol shaderSymbol = symbolArray[symbolIndex]; in ActivateShaderParameter() local
428 if (shaderSymbol.IsEnabled() && shaderSymbol.GetLocation() >= 0) in ActivateShaderParameter()
430 NW_ASSERT(shaderSymbol.GetLocation() < 96); in ActivateShaderParameter()
432 if (shaderSymbol.IsGeometryUniform()) in ActivateShaderParameter()
434 … shaderProgram->SetUserGeometryUniform(shaderSymbol.GetLocation(), (*parameter).GetParameter()); in ActivateShaderParameter()
438 … shaderProgram->SetUserVertexUniform(shaderSymbol.GetLocation(), (*parameter).GetParameter()); in ActivateShaderParameter()
451 ResShaderSymbol shaderSymbol = symbolArray[symbolIndex]; in ActivateShaderParameter() local
453 if (shaderSymbol.IsEnabled() && shaderSymbol.GetLocation() >= 0) in ActivateShaderParameter()
455 NW_ASSERT(shaderSymbol.GetLocation() < 96); in ActivateShaderParameter()
457 if (shaderSymbol.IsGeometryUniform()) in ActivateShaderParameter()
459 … shaderProgram->SetUserGeometryUniform(shaderSymbol.GetLocation(), shaderSymbol.GetDefaultValue()); in ActivateShaderParameter()
463 … shaderProgram->SetUserVertexUniform(shaderSymbol.GetLocation(), shaderSymbol.GetDefaultValue()); in ActivateShaderParameter()