Lines Matching refs:f

205         this->m_TransformMatrix.f._00 = x00;  in SetTransformMatrix()
206 this->m_TransformMatrix.f._10 = x10; in SetTransformMatrix()
207 this->m_TransformMatrix.f._20 = x20; in SetTransformMatrix()
208 this->m_TransformMatrix.f._01 = x01; in SetTransformMatrix()
209 this->m_TransformMatrix.f._11 = x11; in SetTransformMatrix()
210 this->m_TransformMatrix.f._21 = x21; in SetTransformMatrix()
211 this->m_TransformMatrix.f._02 = x02; in SetTransformMatrix()
212 this->m_TransformMatrix.f._12 = x12; in SetTransformMatrix()
213 this->m_TransformMatrix.f._22 = x22; in SetTransformMatrix()
214 this->m_TransformMatrix.f._03 = x03; in SetTransformMatrix()
215 this->m_TransformMatrix.f._13 = x13; in SetTransformMatrix()
216 this->m_TransformMatrix.f._23 = x23; in SetTransformMatrix()
226 this->m_TransformMatrix.f._00 = rotateMatrix.f._00; in SetRotateMatrix()
227 this->m_TransformMatrix.f._10 = rotateMatrix.f._10; in SetRotateMatrix()
228 this->m_TransformMatrix.f._20 = rotateMatrix.f._20; in SetRotateMatrix()
229 this->m_TransformMatrix.f._01 = rotateMatrix.f._01; in SetRotateMatrix()
230 this->m_TransformMatrix.f._11 = rotateMatrix.f._11; in SetRotateMatrix()
231 this->m_TransformMatrix.f._21 = rotateMatrix.f._21; in SetRotateMatrix()
232 this->m_TransformMatrix.f._02 = rotateMatrix.f._02; in SetRotateMatrix()
233 this->m_TransformMatrix.f._12 = rotateMatrix.f._12; in SetRotateMatrix()
234 this->m_TransformMatrix.f._22 = rotateMatrix.f._22; in SetRotateMatrix()
246 this->m_TransformMatrix.f._00 = x00; in SetRotateMatrix()
247 this->m_TransformMatrix.f._10 = x10; in SetRotateMatrix()
248 this->m_TransformMatrix.f._20 = x20; in SetRotateMatrix()
249 this->m_TransformMatrix.f._01 = x01; in SetRotateMatrix()
250 this->m_TransformMatrix.f._11 = x11; in SetRotateMatrix()
251 this->m_TransformMatrix.f._21 = x21; in SetRotateMatrix()
252 this->m_TransformMatrix.f._02 = x02; in SetRotateMatrix()
253 this->m_TransformMatrix.f._12 = x12; in SetRotateMatrix()
254 this->m_TransformMatrix.f._22 = x22; in SetRotateMatrix()
288 this->m_TransformMatrix.f._03 = x; in SetTranslate()
289 this->m_TransformMatrix.f._13 = y; in SetTranslate()
290 this->m_TransformMatrix.f._23 = z; in SetTranslate()
309 translate->x = this->m_TransformMatrix.f._03; in GetTranslate()
310 translate->y = this->m_TransformMatrix.f._13; in GetTranslate()
311 translate->z = this->m_TransformMatrix.f._23; in GetTranslate()
318 this->m_TransformMatrix.f._03, in GetTranslate()
319 this->m_TransformMatrix.f._13, in GetTranslate()
320 this->m_TransformMatrix.f._23); in GetTranslate()
427 this->m_TransformMatrix.f._00 = q.x; in RotateMatrixToQuaternion()
428 this->m_TransformMatrix.f._01 = q.y; in RotateMatrixToQuaternion()
429 this->m_TransformMatrix.f._02 = q.z; in RotateMatrixToQuaternion()
430 this->m_TransformMatrix.f._10 = q.w; in RotateMatrixToQuaternion()
451 …AT q(this->m_TransformMatrix.f._00, this->m_TransformMatrix.f._01, this->m_TransformMatrix.f._02, … in QuaternionToRotateMatrix()