Lines Matching refs:anim
121 Builder& ResAnimGroup(anim::ResAnimGroup resAnimGroup) in ResAnimGroup()
188 anim::ResAnimGroup m_ResAnimGroup;
199 anim::ResAnimGroup GetResAnimGroup() const { return m_ResAnimGroup; } in GetResAnimGroup()
202 anim::ResGraphicsAnimGroup GetResGraphicsAnimGroup() const in GetResGraphicsAnimGroup()
204 return *reinterpret_cast<const anim::ResGraphicsAnimGroup*>(&m_ResAnimGroup); in GetResGraphicsAnimGroup()
208 …anim::ResAnimGroupMember GetResAnimGroupMember(int memberIdx) const { return m_ResAnimGroup.GetMem… in GetResAnimGroupMember()
211 …anim::ResAnimGroupMember GetResAnimGroupMember(const char* key) const { return m_ResAnimGroup.GetM… in GetResAnimGroupMember()
223 const anim::AnimBlendOp* GetBlendOperationInGroup(int blendOpIdx) const in GetBlendOperationInGroup()
230 void SetBlendOperationInGroup(int blendOpIdx, anim::AnimBlendOp* blendOp) in SetBlendOperationInGroup()
237 const anim::AnimBlendOp* GetBlendOperation(int memberIdx) const in GetBlendOperation()
328 anim::ResAnimGroup resAnimGroup,
342 …static void GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, const anim::ResAnimGroup r…
350 anim::ResAnimGroup m_ResAnimGroup; //!< アニメーショングループのリソースです。
351 ut::MoveArray<anim::AnimBlendOp*> m_BlendOperations; //!< ブレンドオペレーションです。
437 virtual const anim::AnimResult* GetResult(
602 void Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing);
931 virtual void ChangeAnim(const nw::anim::ResAnim animData) in ChangeAnim()
1051 nw::anim::AnimFrameController::PlayPolicy GetPlayPolicy() const in GetPlayPolicy()
1060 void SetPlayPolicy(nw::anim::AnimFrameController::PlayPolicy playPolicy) in SetPlayPolicy()
1067 … const nw::anim::AnimFrameController& AnimFrameController() const { return m_AnimFrameController; } in AnimFrameController()
1101 const nw::anim::ResAnim GetAnimData() const { return m_AnimData; } in GetAnimData()
1149 const nw::anim::ResAnim& animData, in Initialize()
1192 anim::AnimFrameController m_AnimFrameController; //!< @details :private
1193 anim::ResAnim m_AnimData; //!< @details :private
1206 void SetResAnim(const nw::anim::ResAnim animData) in SetResAnim()
1216 case nw::anim::ResAnimData::LOOP_MODE_ONETIME: in SetResAnim()
1217 m_AnimFrameController.SetPlayPolicy(nw::anim::PlayPolicy_Onetime); in SetResAnim()
1220 case nw::anim::ResAnimData::LOOP_MODE_LOOP: in SetResAnim()
1221 m_AnimFrameController.SetPlayPolicy(nw::anim::PlayPolicy_Loop); in SetResAnim()
1258 … Builder& AnimData(const nw::anim::ResAnim& animData) { m_AnimData = animData; return *this; } in AnimData()
1332 nw::anim::ResAnim m_AnimData;
1353 virtual void ChangeAnim(const nw::anim::ResAnim animData) in ChangeAnim()
1391 virtual const anim::AnimResult* GetResult(
1480 const nw::anim::ResAnim& animData,
1487 const nw::anim::ResAnim& animData,
1495 static int GetCacheBufferSizeNeeded(const anim::ResAnim& animData);
1510 ut::MoveArray<anim::AnimResult*> m_CachePtrs;
1864 virtual const anim::AnimResult* GetResult(
2118 virtual const anim::AnimResult* GetResult(
2301 virtual const anim::AnimResult* GetResult(