Lines Matching refs:GetAllocator

803             void* memory = GetAllocator().Alloc(sizeof(AnimGroup*) * maxAnimGroups);  in Initialize()
810 m_AnimGroups = AnimGroupArray(memory, maxAnimGroups, &GetAllocator()); in Initialize()
813 void* memory = GetAllocator().Alloc(sizeof(AnimObject*) * animObjectCount); in Initialize()
820 m_AnimObjects = AnimObjectArray(memory, animObjectCount, &GetAllocator()); in Initialize()
1158 void* memory = GetAllocator().Alloc(sizeof(int) * maxMembers); in Initialize()
1165 m_BindIndexTable = ut::MoveArray<int>(memory, maxMembers, &GetAllocator()); in Initialize()
1169 void* memory = GetAllocator().Alloc(sizeof(int) * maxAnimMembers); in Initialize()
1176 m_ReverseBindIndexTable = ut::MoveArray<int>(memory, maxAnimMembers, &GetAllocator()); in Initialize()
1363 os::SafeFree(m_CacheBuf, &GetAllocator()); in ChangeAnim()
1369 m_CacheBuf = GetAllocator().Alloc(GetCacheBufferSizeNeeded()); in ChangeAnim()
1469 GetAllocator().Free(m_CacheBuf); in ~AnimEvaluator()
1722 void* memory = GetAllocator().Alloc(sizeof(AnimObject*) * maxAnimObjects); in Initialize()
1730 m_AnimObjects = AnimObjectArray(memory, maxAnimObjects, &GetAllocator()); in Initialize()
1963 void* memory = GetAllocator().Alloc(sizeof(float) * maxAnimObjects); in Initialize()
1970 m_Weights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize()
1978 void* memory = GetAllocator().Alloc(sizeof(float) * maxAnimObjects); in Initialize()
1985 m_NormalizedWeights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize()
2186 void* memory = GetAllocator().Alloc(sizeof(float) * maxAnimObjects); in Initialize()
2193 m_Weights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize()