Lines Matching refs:node
505 ParticleNode* node = this->m_FreeInstances.Back(); in LeaseInstance() local
507 this->m_ActiveInstances.PushBack(node); in LeaseInstance()
509 this->ResetParticle(node); in LeaseInstance()
511 return node; in LeaseInstance()
516 void ReleaseInstance(gfx::SceneNode* node) in ReleaseInstance() argument
518 ParticleNode* topNode = ut::DynamicCast<ParticleNode*>(node); in ReleaseInstance()
607 ParticleNode* node = this->Allocate(); in AddPool() local
608 this->m_FreeInstances.push_back(node); in AddPool()
617 ParticleNode* node = this->m_FreeInstances.Back(); in FreePool() local
619 DestroyParticleNode(node); in FreePool()
630 void DestroyParticleNode(ParticleNode* node);