Lines Matching refs:gfx

35 namespace gfx {
82 nw::gfx::ResGraphicsFile resource;
123 gfx::RenderColorFormat renderColorFormat; //!< スクリーンのカラーフォーマットを表します。
138 : renderColorFormat(nw::gfx::RENDER_COLOR_FORMAT_RGBA8), in Description()
232 void SetRenderTarget(gfx::IRenderTarget* renderTarget);
238 gfx::RenderContext* GetRenderContext() { return this->m_RenderContext; } in GetRenderContext()
244 gfx::SceneEnvironment& GetSceneEnvironment() in GetSceneEnvironment()
254 void SetRenderSortMode(gfx::ISceneUpdater::RenderSortMode renderSortMode);
260 gfx::ISceneUpdater::RenderSortMode GetRenderSortMode() const in GetRenderSortMode()
269 gfx::RenderQueue* GetRenderQueue() const in GetRenderQueue()
278 gfx::MeshRenderer* GetMeshRenderer() const in GetMeshRenderer()
297 gfx::RenderCommand* renderCommand, in EnqueueRenderCommand()
298 gfx::ResMaterial::TranslucencyKind translucencyKind, in EnqueueRenderCommand()
322 ut::MoveArray<gfx::SceneEnvironmentSetting*>* sceneEnvironmentSettings);
346 gfx::Camera* camera,
359 gfx::Camera* leftCamera,
360 gfx::Camera* rightCamera,
373 void ClearBySkyModel(const gfx::Camera* camera);
428 gfx::Camera* leftCamera,
429 gfx::Camera* rightCamera,
430 gfx::Camera* baseCamera,
490 m_RenderSortMode(gfx::ISceneUpdater::ALL_MESH_BASE_SORT), in RenderSystem()
501 gfx::RenderContext* m_RenderContext;
502 gfx::RenderKeyFactory* m_PriorMaterialRenderKeyFactory;
503 gfx::RenderKeyFactory* m_PriorDepthRenderKeyFactory;
504 gfx::RenderQueue* m_RenderQueue;
505 gfx::MeshRenderer* m_MeshRenderer;
506 gfx::ISceneUpdater::RenderSortMode m_RenderSortMode;
519 gfx::Model* m_SkyModel;
553 : maxSceneNodes(gfx::SceneContext::DEFAULT_MAX_SCENE_NODES), in Description()
554 maxModels(gfx::SceneContext::DEFAULT_MAX_MODELS), in Description()
555 maxSkeletalModels(gfx::SceneContext::DEFAULT_MAX_SKELETAL_MODELS), in Description()
556 maxCameras(gfx::SceneContext::DEFAULT_MAX_CAMERAS), in Description()
557 maxLights(gfx::SceneContext::DEFAULT_MAX_LIGHTS), in Description()
558 maxFragmentLights(gfx::SceneContext::DEFAULT_MAX_FRAGMENT_LIGHTS), in Description()
559 maxVertexLights(gfx::SceneContext::DEFAULT_MAX_VERTEX_LIGHTS), in Description()
560 maxHemiSphereLights(gfx::SceneContext::DEFAULT_MAX_HEMISPHERE_LIGHTS), in Description()
561 maxAmbientLights(gfx::SceneContext::DEFAULT_MAX_AMBIENT_LIGHTS), in Description()
562 maxFogs(gfx::SceneContext::DEFAULT_MAX_FOGS), in Description()
563 maxParticleSets(gfx::SceneContext::DEFAULT_MAX_PARTICLESETS), in Description()
564 maxParticleEmitters(gfx::SceneContext::DEFAULT_MAX_PARTICLEEMITTERS), in Description()
565 maxParticleModels(gfx::SceneContext::DEFAULT_MAX_PARTICLEMODELS), in Description()
600 void InitializeScene(gfx::SceneNode* sceneRoot);
607 void TraverseScene(gfx::SceneNode* sceneRoot);
615 gfx::SceneContext* GetSceneContext() { return m_SceneContext; } in GetSceneContext()
618 gfx::ISceneUpdater* GetSceneUpdater() { return m_SceneUpdater; } in GetSceneUpdater()
634 gfx::SceneContext* m_SceneContext;
635 gfx::SceneTraverser* m_SceneTraverser;
636 gfx::SceneUpdater* m_SceneUpdater;
637 gfx::SceneInitializer* m_SceneInitializer;