Lines Matching refs:VEC2

58         m_ScreenSize = math::VEC2( static_cast<f32>(width), static_cast<f32>(height) );   in SetScreenSize()
123 math::VEC2(static_cast<f32>(x1), static_cast<f32>(y1)), in DrawLine()
124 math::VEC2(static_cast<f32>(x2), static_cast<f32>(y2)), in DrawLine()
136 void DrawLine( const math::VEC2& p1, const math::VEC2& p2, ut::Color8 color );
150 math::VEC2(static_cast<f32>(posh), static_cast<f32>(posv)), in DrawRectangle()
151 math::VEC2(static_cast<f32>(sizeh), static_cast<f32>(sizev)), in DrawRectangle()
163 void DrawRectangle( const math::VEC2& pos, const math::VEC2& size, ut::Color8 color );
177 math::VEC2(static_cast<f32>(posh), static_cast<f32>(posv)), in FillRectangle()
178 math::VEC2(static_cast<f32>(sizeh), static_cast<f32>(sizev)), in FillRectangle()
190 void FillRectangle( const math::VEC2& pos, const math::VEC2& size, ut::Color8 color );
200 …void FillTriangle( const math::VEC2& pt1, const math::VEC2& pt2, const math::VEC2& pt3, ut::Color8…
209 void FillTriangles( const math::VEC2* pPointArray, s32 pointCount, ut::Color8 color );
335 …s32 BuildTriangle( const math::VEC2& pt1, const math::VEC2& pt2, const math::VEC2& pt3, math::VEC2
344 s32 BuildRectangle( const math::VEC2& pos, const math::VEC2& size, math::VEC2 *pVecArray );
359 const math::VEC2& pt1,
360 const math::VEC2& pt2,
361 const math::VEC2& pt3,
362 const math::VEC2& pt4,
363 math::VEC2 *pVecArray );
373 …s32 BuildLine( const math::VEC2& pt1, const math::VEC2& pt2, f32 lineWidth, math::VEC2 *pVecArray …
403 math::VEC2 m_ScreenSize;
411 math::VEC2 m_PositionStream[ VERTEX_STREAM_SIZE ];
413 math::VEC2 m_TexCoordStream[ VERTEX_STREAM_SIZE ];