Lines Matching refs:resMaterial
651 SetupShadowMaterial(nw::gfx::ResMaterial resMaterial) in SetupShadowMaterial() argument
653 NW_ASSERT(resMaterial.GetTextureCoordinatorsCount() != 0); in SetupShadowMaterial()
655 resMaterial.SetTextureCoordinatorsHash(0x0); in SetupShadowMaterial()
656 resMaterial.SetTextureMappersHash(0x0); in SetupShadowMaterial()
657 resMaterial.SetTextureCombinersHash(0x0); in SetupShadowMaterial()
658 resMaterial.SetMaterialColorHash(0x0); in SetupShadowMaterial()
660 nw::gfx::ResTextureCoordinator resTexCoord = resMaterial.GetTextureCoordinators(0); in SetupShadowMaterial()
666 NW_ASSERT(resMaterial.GetTextureMappersCount() != 0); in SetupShadowMaterial()
667 nw::gfx::ResPixelBasedTextureMapper resTextureMapper = resMaterial.GetTextureMappers(0); in SetupShadowMaterial()
674 nw::gfx::ResFragmentShader resFragmentShader = resMaterial.GetFragmentShader(); in SetupShadowMaterial()
701 nw::gfx::ResMaterialColor color = resMaterial.GetMaterialColor(); in SetupShadowMaterial()
740 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources() local
741 NW_ASSERT(resMaterial.IsValid()); in BuildResources()
742 SetupShadowMaterial(resMaterial); in BuildResources()
752 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources() local
753 NW_ASSERT(resMaterial.IsValid()); in BuildResources()
754 SetupShadowMaterial(resMaterial); in BuildResources()