Lines Matching refs:gfx

45 class IsShadowCasterModelFunctor : public nw::gfx::ISceneUpdater::IsVisibleModelFunctor
48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
57 class StartShadowRenderCommand : public nw::gfx::RenderCommand
64 nw::gfx::IRenderTarget* renderTarget, in StartShadowRenderCommand()
66 nw::gfx::Material* shadowMaterial) in StartShadowRenderCommand()
76 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
88 nw::gfx::Camera* shadowCamera = renderContext->GetActiveCamera(); in Invoke()
93 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke()
101 nw::gfx::IRenderTarget* m_RenderTarget;
103 nw::gfx::Material* m_ShadowMaterial;
109 class EndShadowRenderCommand : public nw::gfx::RenderCommand
121 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
124 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_DEFAULT); in Invoke()
143 class StartRenderCommand : public nw::gfx::RenderCommand
148 …StartRenderCommand(nw::demo::RenderSystem* renderSystem, nw::gfx::IRenderTarget* renderTarget, s32… in StartRenderCommand()
157 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
178 nw::gfx::IRenderTarget* m_RenderTarget;
184 class EndRenderCommand : public nw::gfx::RenderCommand
191 nw::gfx::Camera* leftCamera, in EndRenderCommand()
192 nw::gfx::Camera* rightCamera, in EndRenderCommand()
201 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
237 nw::gfx::Camera* m_LeftCamera;
238 nw::gfx::Camera* m_RightCamera;
249 nw::gfx::Camera* s_ShadowCamera = NULL;
265 nw::gfx::Model* s_ShadowDummyModel = NULL;
267 nw::gfx::ResShadowTexture s_ShadowTexture;
306 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
320 nw::gfx::SceneNode* s_SceneRoot = NULL;
321 nw::gfx::SceneNode* s_ModelRoot = NULL;
322 nw::gfx::TransformNode* s_LightRoot = NULL;
324 nw::gfx::Camera* s_BaseCamera = NULL;
325 nw::gfx::Camera* s_LeftCamera = NULL;
326 nw::gfx::Camera* s_RightCamera = NULL;
327 nw::gfx::FragmentLight* s_SpotLight = NULL;
336 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
344 nw::gfx::SkeletalModel* s_AnimModel = NULL;
346 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
354 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
388 nw::gfx::ResShadowTexture::DynamicBuilder() in InitializeGraphics()
396 s_ShadowTexture.Setup(&s_DeviceAllocator, nw::gfx::ResGraphicsFile(NULL)); in InitializeGraphics()
399 nw::gfx::IRenderTarget* offScreenTarget = in InitializeGraphics()
400 nw::gfx::IRenderTarget::CreateOffScreenBuffer(&s_DeviceAllocator, s_ShadowTexture); in InitializeGraphics()
430 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
432 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
434 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
436 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
440 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
454 nw::gfx::TransformAnimEvaluator*
480 nw::gfx::TransformAnimEvaluator* evaluator = nw::gfx::TransformAnimEvaluator::Builder() in CreateTransformAnimEvaluator()
498 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
500 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
506 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
507 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
510 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
514 nw::gfx::TransformAnimEvaluator* evaluator = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
538 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
550 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
556 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
563 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
651 SetupShadowMaterial(nw::gfx::ResMaterial resMaterial) in SetupShadowMaterial()
660 nw::gfx::ResTextureCoordinator resTexCoord = resMaterial.GetTextureCoordinators(0); in SetupShadowMaterial()
664 resTexCoord.SetMappingMethod(nw::gfx::ResTextureCoordinator::MAPPINGMETHOD_SHADOW); in SetupShadowMaterial()
667 nw::gfx::ResPixelBasedTextureMapper resTextureMapper = resMaterial.GetTextureMappers(0); in SetupShadowMaterial()
670 nw::gfx::ResTexture dummyTexture = resTextureMapper.GetTexture().Dereference(); in SetupShadowMaterial()
674 nw::gfx::ResFragmentShader resFragmentShader = resMaterial.GetFragmentShader(); in SetupShadowMaterial()
677 nw::gfx::ResTextureCombiner combiner0 = resFragmentShader.GetTextureCombiners(0); in SetupShadowMaterial()
678 combiner0.SetSourceRgb(0, nw::gfx::ResTextureCombiner::SOURCE_TEXTURE0); in SetupShadowMaterial()
679 combiner0.SetSourceRgb(1, nw::gfx::ResTextureCombiner::SOURCE_CONSTANT); in SetupShadowMaterial()
680 combiner0.SetOperandRgb(0, nw::gfx::ResTextureCombiner::OPERANDRGB_ONE_MINUS_SRC_COLOR); in SetupShadowMaterial()
681 combiner0.SetOperandRgb(1, nw::gfx::ResTextureCombiner::OPERANDRGB_SRC_COLOR); in SetupShadowMaterial()
682 combiner0.SetCombineRgb(nw::gfx::ResTextureCombiner::COMBINE_MODULATE); in SetupShadowMaterial()
684 nw::gfx::ResTextureCombiner combiner1 = resFragmentShader.GetTextureCombiners(1); in SetupShadowMaterial()
685 combiner1.SetSourceRgb(0, nw::gfx::ResTextureCombiner::SOURCE_TEXTURE1); in SetupShadowMaterial()
686 combiner1.SetSourceRgb(1, nw::gfx::ResTextureCombiner::SOURCE_PREVIOUS); in SetupShadowMaterial()
687 combiner1.SetOperandRgb(0, nw::gfx::ResTextureCombiner::OPERANDRGB_SRC_COLOR); in SetupShadowMaterial()
688 combiner1.SetOperandRgb(1, nw::gfx::ResTextureCombiner::OPERANDRGB_ONE_MINUS_SRC_COLOR); in SetupShadowMaterial()
689 combiner1.SetCombineRgb(nw::gfx::ResTextureCombiner::COMBINE_MODULATE); in SetupShadowMaterial()
691 nw::gfx::ResTextureCombiner combiner2 = resFragmentShader.GetTextureCombiners(2); in SetupShadowMaterial()
692 combiner2.SetSourceRgb(0, nw::gfx::ResTextureCombiner::SOURCE_FRAGMENT_PRIMARY_COLOR); in SetupShadowMaterial()
693 combiner2.SetSourceRgb(1, nw::gfx::ResTextureCombiner::SOURCE_PREVIOUS); in SetupShadowMaterial()
694 combiner2.SetSourceRgb(2, nw::gfx::ResTextureCombiner::SOURCE_FRAGMENT_SECONDARY_COLOR); in SetupShadowMaterial()
695 combiner2.SetOperandRgb(0, nw::gfx::ResTextureCombiner::OPERANDRGB_SRC_COLOR); in SetupShadowMaterial()
696 combiner2.SetOperandRgb(1, nw::gfx::ResTextureCombiner::OPERANDRGB_SRC_COLOR); in SetupShadowMaterial()
697 combiner2.SetOperandRgb(2, nw::gfx::ResTextureCombiner::OPERANDRGB_SRC_COLOR); in SetupShadowMaterial()
698 combiner2.SetCombineRgb(nw::gfx::ResTextureCombiner::COMBINE_MULT_ADD); in SetupShadowMaterial()
701 nw::gfx::ResMaterialColor color = resMaterial.GetMaterialColor(); in SetupShadowMaterial()
711 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
712 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
713 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
715 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
721 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
723 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
724 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
725 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
728 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
736 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources()
739 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources()
740 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources()
746 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
749 nw::gfx::Material* material = skeletalModel->GetMaterial(0); in BuildResources()
752 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources()
763 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
764 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
765 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
768 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
775 s_SpotLight = nw::ut::DynamicCast<nw::gfx::FragmentLight*>(node); in BuildResources()
783 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
786 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
789 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
792 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
793 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
794 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
797 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
801 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
802 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
837 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
844 nw::gfx::ResModel resShadowModel = resourceSet->resource.GetModels("ShadowModel"); in InitializeScenes()
845 nw::gfx::Result result = resShadowModel.Setup(&s_DeviceAllocator, resourceSet->resource); in InitializeScenes()
847 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes()
851 s_ShadowDummyModel = nw::ut::DynamicCast<nw::gfx::Model*>(node); in InitializeScenes()
858 …nw::gfx::ResFragmentOperation fragmentOperation = s_ShadowDummyModel->GetMaterial(0)->GetOriginal(… in InitializeScenes()
859 …fragmentOperation.SetFragmentOperationMode(nw::gfx::ResFragmentOperation::FRAGMENT_OPERATION_MODE_… in InitializeScenes()
864 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes()
869 nw::gfx::Material* shadowMaterial = s_ShadowDummyModel->GetMaterial(0); in InitializeScenes()
909 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
931 nw::gfx::TransformNode* lightNode = in UpdateScene()
932 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_LightRoot); in UpdateScene()
969 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in SubmitView()
970 nw::gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SubmitView()
971 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
973 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView()
982 s_StartShadowRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 0); in SubmitView()
996 s_EndShadowRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 1); in SubmitView()
1000 s_StartRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 1, 1); in SubmitView()
1012 s_EndRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 2); in SubmitView()
1017 nw::gfx::RenderElementCompare()); in SubmitView()
1022 : public std::unary_function<nw::gfx::RenderElement&, void>
1024 nw::gfx::RenderContext* m_RenderContext;
1025 nw::gfx::MeshRenderer* m_MeshRenderer;
1027 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()
1034 void operator()(nw::gfx::RenderElement& element) in operator ()()
1038 nw::gfx::RenderCommand* command = element.GetCommand(); in operator ()()
1044 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
1045 nw::gfx::Model* model = element.GetModel(); in operator ()()
1060 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in RenderScene()
1061 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in RenderScene()
1062 nw::gfx::MeshRenderer* meshRenderer = s_RenderSystem->GetMeshRenderer(); in RenderScene()
1107 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()