Lines Matching refs:demo

34 nw::demo::DemoAllocator s_DeviceAllocator;
38 nw::demo::ResourceSet* s_ShaderResource;
39 nw::demo::ResourceArray s_LutResources;
40 nw::demo::ResourceArray s_Resources;
110 nw::demo::SceneSystem* s_SceneSystem = NULL;
111 nw::demo::RenderSystem* s_RenderSystem = NULL;
113 nw::demo::GraphicsDrawing s_GraphicsDrawing;
143 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
147 renderDescription.upperScreenMode = nw::demo::UPPER_SCREEN_MODE_STEREO; in InitializeGraphics()
149 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
160 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
166 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
168 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
172 s_ShaderResource = s_DeviceAllocator.AllocAndConstruct<nw::demo::ResourceSet>(1); in InitializeGraphics()
173 …s_ShaderResource->buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , SHADER_RESOURCE_FILE_N… in InitializeGraphics()
260 nw::demo::ResourceSet resourceSet; in InitializeScenes()
261 resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , name); in InitializeScenes()
275 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, resourceData.mo… in InitializeScenes()
310 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes()
323 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_Device… in InitializeScenes()
336 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes()
349 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes()
362 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes()
423 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
424 nw::demo::SafeCleanupResources(s_LutResources); in TerminateScenes()
470 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
493 nw::demo::Utility::SetCameraAspectRatio(camera, s_RenderTargets[0]); in DemoScene()
499 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
501 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
513 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
515 …s_RenderSystem->PresentBuffer(nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN | nw::demo::EXTENSIO… in DemoScene()
519 if (nw::demo::Utility::IsTerminating()) in DemoScene()
536 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
538 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
549 nw::demo::PadFactory::Finalize(); in nnMain()
551 nw::demo::FinalizeGraphicsSystem(); in nnMain()