Lines Matching refs:gfx

61 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
66 nw::gfx::ParticleContext* s_ParticleContext = NULL;
76 nw::gfx::SceneNode* s_SceneRoot = NULL;
78 nw::gfx::Camera* s_BaseCamera = NULL;
79 nw::gfx::Camera* s_LeftCamera = NULL;
80 nw::gfx::Camera* s_RightCamera = NULL;
87 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
94 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL;
104 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
134 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
138 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()
154 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
156 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
158 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()
160 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
162 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
164 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
168 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
181 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
183 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
184 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
186 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame()
193 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame()
209 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
241 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
242 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
243 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
245 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
253 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
255 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
256 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
257 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
260 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
267 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in BuildResources()
276 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
277 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
280 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
287 … nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in BuildResources()
297 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
299 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
302 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
305 nw::gfx::AttachNode(s_SceneRoot) in BuildResources()
310 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
312 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
313 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
316 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
324 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
327 nw::gfx::AttachNode(s_SceneRoot) in BuildResources()
331 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
332 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
333 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
336 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
340 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
341 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
371 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
386 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
454 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()