Lines Matching refs:gfx

59 nw::gfx::IRenderTarget* s_RenderTarget = NULL;
61 nw::gfx::ParticleContext* s_ParticleContext = NULL;
63 nw::gfx::RenderContext* s_RenderContext = NULL;
64 nw::gfx::MeshRenderer* s_MeshRenderer = NULL;
78 nw::gfx::ResGraphicsFile resource;
87 nw::gfx::WorldMatrixUpdater* s_WorldMatrixUpdater = NULL;
90 nw::gfx::Camera* s_BaseCamera = NULL;
91 nw::gfx::Camera* s_LeftCamera = NULL;
92 nw::gfx::Camera* s_RightCamera = NULL;
103 typedef nw::ut::FixedSizeArray<nw::gfx::ParticleModel*, MODEL_COUNT> ParticleModelArray;
104 typedef nw::ut::FixedSizeArray<nw::gfx::ParticleEmitter*, EMITTER_COUNT> EmitterArray;
105 typedef nw::ut::FixedSizeArray<nw::gfx::ParticleSet*, PARTICLESET_COUNT> ParticleSetArray;
111 void UpdateNode(nw::gfx::TransformNode* node);
174 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
220 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
223 s_RenderContext = nw::gfx::RenderContext::Builder() in InitializeGraphics()
232 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics()
236 nw::gfx::RenderColorFormat renderColorFormat = nw::gfx::RENDER_COLOR_FORMAT_RGBA8; in InitializeGraphics()
238 nw::gfx::IRenderTarget::Builder() in InitializeGraphics()
245 s_WorldMatrixUpdater = nw::gfx::WorldMatrixUpdater::Builder() in InitializeGraphics()
262 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
264 nw::gfx::SafeDestroy(s_WorldMatrixUpdater); in TerminateGraphics()
266 nw::gfx::SafeDestroy(s_RenderTarget); in TerminateGraphics()
268 nw::gfx::SafeDestroy(s_MeshRenderer); in TerminateGraphics()
269 nw::gfx::SafeDestroy(s_CommandListSwapper); in TerminateGraphics()
270 nw::gfx::SafeDestroy(s_UpperSwapper); in TerminateGraphics()
271 nw::gfx::SafeDestroy(s_ExtensionSwapper); in TerminateGraphics()
272 nw::gfx::SafeDestroy(s_RenderContext); in TerminateGraphics()
300 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in LoadResources()
316 nw::gfx::SceneNode*
317 CreateSceneNode(nw::gfx::ResSceneObject resource) in CreateSceneNode()
319 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode()
324 return nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode()
333 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
334 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
335 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
337 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
346 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
348 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
349 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
350 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
353 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources()
358 if (nw::ut::IsTypeOf<nw::gfx::ParticleModel>(node)) in BuildResources()
360 s_ParticleModels.push_back(static_cast<nw::gfx::ParticleModel*>(node)); in BuildResources()
362 nw::gfx::ParticleModel* particleModel = in BuildResources()
363 static_cast<nw::gfx::ParticleModel*>(node); in BuildResources()
371 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
372 nw::gfx::ResEmitterArray::iterator emittersEnd = emitters.end(); in BuildResources()
373 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
376 nw::gfx::SceneNode* node = CreateSceneNode(*emitterResource); in BuildResources()
381 if (nw::ut::IsTypeOf<nw::gfx::ParticleEmitter>(node)) in BuildResources()
383 s_ParticleEmitters.push_back(static_cast<nw::gfx::ParticleEmitter*>(node)); in BuildResources()
390 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
399 nw::gfx::LookAtTargetViewUpdater* viewUpdater in BuildCameras()
400 = nw::gfx::LookAtTargetViewUpdater::Create(&s_DeviceAllocator); in BuildCameras()
402 nw::gfx::ResLookAtTargetViewUpdater resViewUpdater = in BuildCameras()
403 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>( in BuildCameras()
408 nw::gfx::PerspectiveProjectionUpdater* projectionUpdater in BuildCameras()
409 = nw::gfx::PerspectiveProjectionUpdater::Create(&s_DeviceAllocator); in BuildCameras()
411 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in BuildCameras()
412 nw::gfx::ResStaticCast<nw::gfx::ResPerspectiveProjectionUpdater>( in BuildCameras()
423 nw::gfx::Camera::DynamicBuilder() in BuildCameras()
433 nw::gfx::Camera::DynamicBuilder() in BuildCameras()
440 nw::gfx::Camera::DynamicBuilder() in BuildCameras()
477 nw::gfx::SafeDestroyBranchAll(s_ParticleModels); in TerminateScenes()
478 nw::gfx::SafeDestroyAll(s_ParticleEmitters); in TerminateScenes()
481 nw::gfx::SafeDestroy(s_BaseCamera); in TerminateScenes()
482 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateScenes()
483 nw::gfx::SafeDestroy(s_RightCamera); in TerminateScenes()
484 nw::gfx::SafeDestroy(s_CameraController); in TerminateScenes()
495 UpdateNode(nw::gfx::TransformNode* node) in UpdateNode()
499 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode()
505 nw::gfx::CalculatedTransform::Identity(), in UpdateNode()
506 nw::gfx::CalculatedTransform::Identity()); in UpdateNode()
508 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
582 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderContext->GetSceneEnvironment(); in SetEnvironment()
611 nw::gfx::ResModel resModel = (*node)->GetResModel(); in SubmitView()
644 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene()
646 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
647 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()