Lines Matching refs:gfx
57 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
62 nw::gfx::ParticleContext* s_ParticleContext = NULL;
72 nw::gfx::SceneNode* s_SceneRoot = NULL;
74 nw::gfx::Camera* s_BaseCamera = NULL;
75 nw::gfx::Camera* s_LeftCamera = NULL;
76 nw::gfx::Camera* s_RightCamera = NULL;
80 nw::gfx::ParticleEmitter* s_ParticleEmitter = NULL;
81 nw::gfx::ParticleModel* s_ParticleModel = NULL;
87 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
94 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL;
104 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
134 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
138 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()
154 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
156 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
158 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()
160 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
162 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
164 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
168 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
180 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
212 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
213 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
214 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
216 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
223 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
225 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
226 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
227 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
230 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
239 s_ParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in BuildResources()
243 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
244 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
247 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
256 s_ParticleEmitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in BuildResources()
260 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
261 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
264 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
273 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
275 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
278 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
281 nw::gfx::AttachNode(s_SceneRoot) in BuildResources()
284 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
285 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
286 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
289 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
293 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
294 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
323 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
340 nw::gfx::SafeDestroyBranch(s_ParticleModel); in TerminateScenes()
346 nw::gfx::SafeDestroyBranch(s_ParticleEmitter); in TerminateScenes()
350 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
383 nw::gfx::ParticleSet* particleSet = s_ParticleModel->GetParticleSets(0); in UpdateScene()
384 nw::gfx::ParticleCollection* collection = particleSet->GetParticleCollection(); in UpdateScene()
389 … collection->SetParameter(nw::gfx::PARTICLEUSAGE_COLOR, nw::gfx::PARTICLE_BUFFER_FRONT, newColor); in UpdateScene()
398 nw::gfx::ParticleTime newLife = (s_FrameCount % 256) / 256.0f * 100 + 1; in UpdateScene()
408 nw::gfx::PARTICLEUSAGE_ACTIVEINDEX, in UpdateScene()
409 nw::gfx::PARTICLE_BUFFER_FRONT); in UpdateScene()
413 nw::gfx::PARTICLEUSAGE_TRANSLATE, in UpdateScene()
414 nw::gfx::PARTICLE_BUFFER_FRONT); in UpdateScene()
418 nw::gfx::PARTICLEUSAGE_VELOCITY, in UpdateScene()
419 nw::gfx::PARTICLE_BUFFER_FRONT); in UpdateScene()
482 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()