Lines Matching refs:gfx
64 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
79 nw::gfx::SceneNode* s_SceneRoot = NULL;
80 nw::gfx::SceneNode* s_ModelRoot = NULL;
82 nw::gfx::Camera* s_BaseCamera = NULL;
83 nw::gfx::Camera* s_LeftCamera = NULL;
84 nw::gfx::Camera* s_RightCamera = NULL;
91 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
98 nw::gfx::SkeletalModel* s_AnimModel = NULL;
100 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
109 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
153 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
155 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
157 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
159 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
163 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
177 nw::gfx::TransformAnimEvaluator*
203 nw::gfx::TransformAnimEvaluator* evaluator = nw::gfx::TransformAnimEvaluator::Builder() in CreateTransformAnimEvaluator()
224 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
226 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
232 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
233 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
236 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
240 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
253 nw::gfx::TransformAnimEvaluator* evaluator1 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
279 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
291 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
296 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
328 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
329 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
330 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
332 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
338 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
340 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
341 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
342 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
345 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
349 nw::gfx::Model::FLAG_BUFFER_NOT_USE, in BuildResources()
355 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
358 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
359 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
360 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
363 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
372 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
375 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
378 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
381 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
382 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
383 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
386 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
390 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
391 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
426 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
441 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
503 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()