Lines Matching refs:SceneNode
82 nw::gfx::SceneNode* s_SceneRoot = NULL;
92 nw::gfx::SceneNode* s_SceneRootInvisible = NULL;
93 nw::gfx::SceneNode* s_SkeletalRoot = NULL;
94 nw::gfx::SceneNode* s_MaterialRoot = NULL;
95 nw::gfx::SceneNode* s_VisibilityRoot = NULL;
96 nw::gfx::SceneNode* s_CameraRoot = NULL;
97 nw::gfx::SceneNode* s_LightRoot = NULL;
330 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
337 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
352 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
367 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
439 ReattachObjectByName(const char* name, nw::gfx::SceneNode* root) in ReattachObjectByName()
441 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*> in ReattachObjectByName()