Lines Matching refs:model
566 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateNodes() local
568 UpdateNode(*model); in UpdateNodes()
571 if ((*model)->GetSkeleton()->IsUpdated()) { continue; } in UpdateNodes()
574 s_SkeletonUpdater->UpdateWorld((*model)->GetSkeleton(), *s_WorldMatrixUpdater); in UpdateNodes()
577 (*model)->GetSkeleton()->SetUpdated(true); in UpdateNodes()
588 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in EvaluateSkeletalAnim() local
590 …(*model)->GetAnimBinding()->Evaluate(nw::anim::ResGraphicsAnimGroup::EVALUATION_BEFORE_WORLD_UPDAT… in EvaluateSkeletalAnim()
591 …(*model)->GetAnimBinding()->Evaluate(nw::anim::ResGraphicsAnimGroup::EVALUATION_AFTER_SCENE_CULLIN… in EvaluateSkeletalAnim()
602 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateFrame() local
604 (*model)->UpdateFrame(); in UpdateFrame()
649 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in SubmitView() local
652 (*model)->GetSkeleton()->SetUpdated(false); in SubmitView()
653 if (!(*model)->IsVisible()) { continue; } in SubmitView()
656 (*model)->GetSkeleton(), in SubmitView()
660 nw::gfx::ResSkeleton resSkeleton = (*model)->GetSkeleton()->GetResSkeleton(); in SubmitView()
664 … (*model)->UpdateModelViewMatrixAndNormalMatrix(s_BaseCamera->ViewMatrix(), isModelCoordinate); in SubmitView()
686 for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != modelEnd; ++model) in RenderScene() local
688 if ((*model)->IsVisible()) in RenderScene()
690 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene()
697 if ((*model)->IsMeshVisible(*mesh)) in RenderScene()
699 s_MeshRenderer->RenderMesh(*mesh, *model); in RenderScene()