Lines Matching refs:gfx

45 class IsMaterialDefaultModelFunctor : public nw::gfx::ISceneUpdater::IsVisibleModelFunctor
48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
55 class IsMaterialChangeModelFunctor : public nw::gfx::ISceneUpdater::IsVisibleModelFunctor
58 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
68 class StartMaterialChangeRenderCommand : public nw::gfx::RenderCommand
73 StartMaterialChangeRenderCommand(nw::gfx::Material* changeMaterial) in StartMaterialChangeRenderCommand()
78 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
85 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke()
89 nw::gfx::Material* m_ChangeMaterial;
93 class EndMaterialChangeRenderCommand : public nw::gfx::RenderCommand
102 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
104 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_DEFAULT); in Invoke()
137 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
157 nw::gfx::SceneNode* s_SceneRoot = NULL;
158 nw::gfx::SceneNode* s_ModelRoot = NULL;
163 nw::gfx::Camera* s_BaseCamera = NULL;
164 nw::gfx::Camera* s_LeftCamera = NULL;
165 nw::gfx::Camera* s_RightCamera = NULL;
169 nw::gfx::Model* s_BufferTorus = NULL;
170 nw::gfx::Model* s_LutTorus = NULL;
171 nw::gfx::Model* s_TextureTorus = NULL;
172 nw::gfx::Material* s_EdgeMaterial = NULL;
174 nw::gfx::res::ResTexture s_ChangedTexture;
175 nw::gfx::res::ResLookupTable s_ChangedLut;
182 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
193 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
237 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
239 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
241 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
243 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
247 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
259 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
264 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
296 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
297 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
298 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
300 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
303 if (result.GetDescription() & nw::gfx::RESOURCE_RESULT_NOT_FOUND_LUT) in BuildResources()
315 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
317 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
318 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
319 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
322 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
329 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources()
353 nw::gfx::Model* changeModel = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources()
361 nw::gfx::SceneNode* bufferNode = nw::demo::Utility::CreateSceneNode( in BuildResources()
365 nw::gfx::Model::FLAG_BUFFER_MATERIAL_COLOR in BuildResources()
369 nw::gfx::Model* bufferModel = nw::ut::DynamicCast<nw::gfx::Model*>(bufferNode); in BuildResources()
382 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
383 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
384 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
387 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
396 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
399 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
402 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
405 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
406 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
407 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
410 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
414 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
415 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
431 s_LutResource.resource = nw::gfx::ResGraphicsFile(&(s_LutResource.buffer.front())); in InitializeScenes()
437 s_TextureResource.resource = nw::gfx::ResGraphicsFile(&(s_TextureResource.buffer.front())); in InitializeScenes()
438 …s_TextureResource.resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_… in InitializeScenes()
460 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
496 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
526 …nw::gfx::res::ResMaterial resTorusMaterial = s_BufferTorus->GetMaterial(0)->GetMaterialColorResMat… in ChangeMaterial()
528 nw::gfx::res::ResMaterialColor resMaterialColor = resTorusMaterial.GetMaterialColor(); in ChangeMaterial()
539 …nw::gfx::res::ResMaterial resTorusMaterial = s_TextureTorus->GetMaterial(0)->GetTextureMapperResMa… in ChangeMaterial()
541 nw::gfx::res::ResTextureMapper resTextureMapper = resTorusMaterial.GetTextureMappers(0); in ChangeMaterial()
542 nw::gfx::res::ResTexture resTexture = resTextureMapper.GetTexture().Dereference(); in ChangeMaterial()
552 …nw::gfx::res::ResMaterial resTorusMaterial = s_LutTorus->GetMaterial(0)->GetFragmentLightingTableR… in ChangeMaterial()
554 …nw::gfx::res::ResFragmentLightingTable resFragmentLightingLut = resTorusMaterial.GetFragmentShader… in ChangeMaterial()
555 …nw::gfx::res::ResLightingLookupTable resLightingLut = resFragmentLightingLut.GetReflectanceRSample… in ChangeMaterial()
556 nw::gfx::res::ResLookupTable resLut = resLightingLut.GetSampler().Dereference(); in ChangeMaterial()
573 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in SubmitView()
574 nw::gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SubmitView()
575 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
577 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView()
594 … s_StartMaterialChangeRenderCommand, nw::gfx::res::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 1); in SubmitView()
610 … s_EndMaterialChangeRenderCommand, nw::gfx::res::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 2); in SubmitView()
620 nw::gfx::RenderElementCompare()); in SubmitView()
672 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()