Lines Matching refs:gfx
70 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
85 nw::gfx::SceneNode* s_SceneRoot = NULL;
86 nw::gfx::SceneNode* s_ModelRoot = NULL;
88 nw::gfx::Camera* s_BaseCamera = NULL;
89 nw::gfx::Camera* s_LeftCamera = NULL;
90 nw::gfx::Camera* s_RightCamera = NULL;
97 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
104 nw::gfx::SkeletalModel* s_AnimModel = NULL;
106 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
118 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
162 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
164 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
166 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
168 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
172 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
188 nw::gfx::TransformAnimEvaluator*
214 nw::gfx::TransformAnimEvaluator* evaluator = nw::gfx::TransformAnimEvaluator::Builder() in CreateTransformAnimEvaluator()
235 nw::gfx::AnimEvaluator*
257 nw::gfx::AnimEvaluator* evaluator = nw::gfx::AnimEvaluator::Builder() in CreateMaterialAnimEvaluator()
275 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
277 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
283 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
284 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
287 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
291 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
304 nw::gfx::TransformAnimEvaluator* evaluator1 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
322 nw::gfx::TransformAnimInterpolator* blender = nw::gfx::TransformAnimInterpolator::Builder() in InitializeSkeletalAnim()
348 InitializeMaterialAnim(nw::gfx::Model* model) in InitializeMaterialAnim()
350 nw::gfx::AnimGroup* animGroup = model->GetMaterialAnimGroup(); in InitializeMaterialAnim()
361 nw::gfx::AnimEvaluator* evaluator0 = CreateMaterialAnimEvaluator( in InitializeMaterialAnim()
374 nw::gfx::AnimEvaluator* evaluator1 = CreateMaterialAnimEvaluator( in InitializeMaterialAnim()
387 nw::gfx::AnimInterpolator* blender = nw::gfx::AnimInterpolator::Builder() in InitializeMaterialAnim()
411 UpdateBlender(nw::gfx::SkeletalModel* model) in UpdateBlender()
421 nw::gfx::AnimObject* skeletalAnimObject = model->GetSkeletalAnimObject(); in UpdateBlender()
422 nw::gfx::TransformAnimInterpolator* skeletalInterpolator = in UpdateBlender()
423 nw::ut::DynamicCast<nw::gfx::TransformAnimInterpolator*>(skeletalAnimObject); in UpdateBlender()
448 nw::gfx::AnimObject* materialAnimObject = model->GetMaterialAnimObject(); in UpdateBlender()
449 nw::gfx::AnimInterpolator* materialInterpolator = in UpdateBlender()
450 nw::ut::DynamicCast<nw::gfx::AnimInterpolator*>(materialAnimObject); in UpdateBlender()
484 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
496 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
501 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
533 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_CO… in BuildResources()
534 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(NN_GX_MEM_VRAMB | … in BuildResources()
535 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(NN_GX_MEM_VRAMB … in BuildResources()
537 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
543 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
545 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
546 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
547 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
550 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
556 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
559 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
560 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
561 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
564 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
573 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
576 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
579 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
582 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
583 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
584 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
587 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
591 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
592 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
633 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
648 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
721 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()