Lines Matching refs:resSet
195 GfxCtrl::GfxResourceSet resSet; in CreateModel() local
198 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator, vramType ); in CreateModel()
206 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateModel()
247 uint resAnimNum = resSet.resource.GetSkeletalAnimsCount(); in CreateModel()
251 nw::anim::ResAnim resAnim = resSet.resource.GetSkeletalAnims(i); in CreateModel()
277 int materialAnimCount = resSet.resource.GetMaterialAnimsCount(); in CreateModel()
280 nw::anim::ResAnim resAnim = resSet.resource.GetMaterialAnims(0); in CreateModel()
310 isPushed = m_ResourcesArray.push_back( resSet ); in CreateModel()
348 GfxCtrl::GfxResourceSet resSet; in CreateParticle() local
352 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator ); in CreateParticle()
359 nw::gfx::ResModelArray models = resSet.resource.GetModels(); in CreateParticle()
384 nw::gfx::ResEmitterArray emitters = resSet.resource.GetEmitters(); in CreateParticle()
445 isPushed = m_ResourcesArray.push_back( resSet ); in CreateParticle()
460 GfxCtrl::GfxResourceSet resSet; in CreateSceneEnvironment() local
465 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator ); in CreateSceneEnvironment()
468 nw::gfx::ResLightArray lights = resSet.resource.GetLights(); in CreateSceneEnvironment()
489 int lightAnimCount = resSet.resource.GetLightAnimsCount(); in CreateSceneEnvironment()
492 nw::anim::ResAnim resAnim = resSet.resource.GetLightAnims(0); in CreateSceneEnvironment()
531 nw::gfx::ResFogArray fogs = resSet.resource.GetFogs(); in CreateSceneEnvironment()
549 … nw::gfx::ResSceneEnvironmentSettingArray settings = resSet.resource.GetSceneEnvironmentSettings(); in CreateSceneEnvironment()
568 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSceneEnvironment()
581 GfxCtrl::GfxResourceSet resSet; in CreateCamera() local
584 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator ); in CreateCamera()
587 nw::gfx::ResCameraArray cameras = resSet.resource.GetCameras(); in CreateCamera()
606 bool isPushed = m_ResourcesArray.push_back( resSet ); in CreateCamera()
620 int cameraAnimCount = resSet.resource.GetCameraAnimsCount(); in CreateCamera()
623 nw::anim::ResAnim resAnim = resSet.resource.GetCameraAnims(i); in CreateCamera()