Lines Matching refs:shaderPtr
53 u32 shaderPtr; member
79 u32 shaderPtr; member
106 u32 shaderPtr; member
125 u32 shaderPtr; member
484 pVSout32->shaderPtr = (u32) pVSin64->shaderPtr; in GFDRepackVertexShaderFor32Bit()
519 pPSout32->shaderPtr = (u32) pPSin64->shaderPtr; in GFDRepackPixelShaderFor32Bit()
546 pGSout32->shaderPtr = (u32) pGSin64->shaderPtr; in GFDRepackGeometryShaderFor32Bit()
582 pCSout32->shaderPtr = (u32) pCSin64->shaderPtr; in GFDRepackComputeShaderFor32Bit()
1423 void* pDataProg = pVS->shaderPtr; // Current location, we will relocate it in GFDWriteFileVertexShaderBlock()
1426 pVS->shaderPtr = NULL; in GFDWriteFileVertexShaderBlock()
1467 pVS->shaderPtr = pDataProg; in GFDWriteFileVertexShaderBlock()
1479 void* pDataProg = pPS->shaderPtr; // Current location, we will relocate it in GFDWriteFilePixelShaderBlock()
1482 pPS->shaderPtr = NULL; in GFDWriteFilePixelShaderBlock()
1523 pPS->shaderPtr = pDataProg; in GFDWriteFilePixelShaderBlock()
1535 void* pDataProg = pGS->shaderPtr; // Current location, we will relocate it in GFDWriteFileGeometryShaderBlock()
1541 pGS->shaderPtr = NULL; in GFDWriteFileGeometryShaderBlock()
1603 pGS->shaderPtr = pDataProg; in GFDWriteFileGeometryShaderBlock()
1616 void* pDataProg = pCS->shaderPtr; // Current location, we will relocate it in GFDWriteFileComputeShaderBlock()
1619 pCS->shaderPtr = NULL; in GFDWriteFileComputeShaderBlock()
1660 pCS->shaderPtr = pDataProg; in GFDWriteFileComputeShaderBlock()
2110 GFDEndianSwap8in32((u32*)pShaders->pVertexShader->shaderPtr, nElem); in GFDWriteFileShaderAsCodeWithSource()
2130 (u32 *) pShaders->pVertexShader->shaderPtr, in GFDWriteFileShaderAsCodeWithSource()
2234 GFDEndianSwap8in32((u32*) pShaders->pPixelShader->shaderPtr, nElem); in GFDWriteFileShaderAsCodeWithSource()
2254 (u32 *) pShaders->pPixelShader->shaderPtr, in GFDWriteFileShaderAsCodeWithSource()
2338 GFDEndianSwap8in32((u32*) pShaders->pGeometryShader->shaderPtr, nElem); in GFDWriteFileShaderAsCodeWithSource()
2358 (u32 *) pShaders->pGeometryShader->shaderPtr, in GFDWriteFileShaderAsCodeWithSource()
2463 GFDEndianSwap8in32((u32*)pShaders->pComputeShader->shaderPtr, nElem); in GFDWriteFileShaderAsCodeWithSource()
2483 (u32 *) pShaders->pComputeShader->shaderPtr, in GFDWriteFileShaderAsCodeWithSource()