Lines Matching refs:pPixelShader

1678     shaders.pPixelShader = pShadersOrig->pPixelShader;  in GFDWriteFileShader()
1748 if(NULL != pShaders[count].pPixelShader) in GFDWriteFileShader2()
1750 … if(!GFDWriteFilePixelShaderBlock(fpout, swapMode, alignMode, pShaders[count].pPixelShader)) in GFDWriteFileShader2()
1805 shaders.pPixelShader = pShadersOrig->pPixelShader; in GFDAppendWriteFileShader()
1877 if(NULL != pShaders[count].pPixelShader) in GFDAppendWriteFileShader2()
1879 … if(!GFDWriteFilePixelShaderBlock(fpout, swapMode, alignMode, pShaders[count].pPixelShader)) in GFDAppendWriteFileShader2()
2220 if(NULL != pShaders->pPixelShader ) in GFDWriteFileShaderAsCodeWithSource()
2227 (u32 *) pShaders->pPixelShader->initialValues, in GFDWriteFileShaderAsCodeWithSource()
2228 … pShaders->pPixelShader->numInitialValues * sizeof(GX2UniformInitialValue), ""); in GFDWriteFileShaderAsCodeWithSource()
2233 int nElem = ( pShaders->pPixelShader->shaderSize + 0x3) / 4; in GFDWriteFileShaderAsCodeWithSource()
2234 GFDEndianSwap8in32((u32*) pShaders->pPixelShader->shaderPtr, nElem); in GFDWriteFileShaderAsCodeWithSource()
2237 if ( pShadersSrc && pShadersSrc->pPixelShader ) in GFDWriteFileShaderAsCodeWithSource()
2240 char *p = strtok_s((char*)pShadersSrc->pPixelShader, "\r\n", &next_token); in GFDWriteFileShaderAsCodeWithSource()
2254 (u32 *) pShaders->pPixelShader->shaderPtr, in GFDWriteFileShaderAsCodeWithSource()
2255 pShaders->pPixelShader->shaderSize, "ALIGNVAR(256)"); in GFDWriteFileShaderAsCodeWithSource()
2258 pShaders->pPixelShader->numUniformBlocks, in GFDWriteFileShaderAsCodeWithSource()
2259 pShaders->pPixelShader->uniformBlocks); in GFDWriteFileShaderAsCodeWithSource()
2262 pShaders->pPixelShader->numUniforms, in GFDWriteFileShaderAsCodeWithSource()
2263 … pShaders->pPixelShader->uniformVars, pShaders->pPixelShader->initialValues); in GFDWriteFileShaderAsCodeWithSource()
2266 (u32 *) pShaders->pPixelShader->_loopVars, in GFDWriteFileShaderAsCodeWithSource()
2267 pShaders->pPixelShader->_numLoops * sizeof(GFDLoopVar), ""); in GFDWriteFileShaderAsCodeWithSource()
2270 pShaders->pPixelShader->numSamplers, in GFDWriteFileShaderAsCodeWithSource()
2271 pShaders->pPixelShader->samplerVars); in GFDWriteFileShaderAsCodeWithSource()
2277 … _GFDWriteWordsAsHex(fpout, (u32 *) &pShaders->pPixelShader->_regs, sizeof(GFDPixelShaderRegs)); in GFDWriteFileShaderAsCodeWithSource()
2280 fprintf(fpout, " %u,\n", pShaders->pPixelShader->shaderSize); in GFDWriteFileShaderAsCodeWithSource()
2283 fprintf(fpout, " %s,\n", shaderModeName[(u32)pShaders->pPixelShader->shaderMode]); in GFDWriteFileShaderAsCodeWithSource()
2285 fprintf(fpout, " %u,\n", pShaders->pPixelShader->numUniformBlocks); in GFDWriteFileShaderAsCodeWithSource()
2286 if (pShaders->pPixelShader->numUniformBlocks) { in GFDWriteFileShaderAsCodeWithSource()
2292 fprintf(fpout, " %u,\n", pShaders->pPixelShader->numUniforms); in GFDWriteFileShaderAsCodeWithSource()
2293 if (pShaders->pPixelShader->numUniforms) { in GFDWriteFileShaderAsCodeWithSource()
2299 fprintf(fpout, " %u,\n", pShaders->pPixelShader->numInitialValues); in GFDWriteFileShaderAsCodeWithSource()
2300 if (pShaders->pPixelShader->numInitialValues) { in GFDWriteFileShaderAsCodeWithSource()
2306 fprintf(fpout, " %u,\n", pShaders->pPixelShader->_numLoops); in GFDWriteFileShaderAsCodeWithSource()
2307 if (pShaders->pPixelShader->_numLoops) { in GFDWriteFileShaderAsCodeWithSource()
2313 fprintf(fpout, " %u,\n", pShaders->pPixelShader->numSamplers); in GFDWriteFileShaderAsCodeWithSource()
2314 if (pShaders->pPixelShader->numSamplers) { in GFDWriteFileShaderAsCodeWithSource()
2576 shaders.pPixelShader = pShadersOrig->pPixelShader; in GFDWriteFileShaderAsCode()