Lines Matching refs:pGSin64
540 u32 GFDRepackGeometryShaderFor32Bit(GX2GeometryShader *pGSin64, GFDGeometryShader *pGSout32) in GFDRepackGeometryShaderFor32Bit() argument
542 assert(sizeof(pGSout32->_regs) == sizeof(pGSin64->_regs)); in GFDRepackGeometryShaderFor32Bit()
543 memcpy(&pGSout32->_regs, pGSin64->_regs, sizeof(pGSout32->_regs)); in GFDRepackGeometryShaderFor32Bit()
545 pGSout32->shaderSize = pGSin64->shaderSize; in GFDRepackGeometryShaderFor32Bit()
546 pGSout32->shaderPtr = (u32) pGSin64->shaderPtr; in GFDRepackGeometryShaderFor32Bit()
547 pGSout32->copyShaderSize = pGSin64->copyShaderSize; in GFDRepackGeometryShaderFor32Bit()
548 pGSout32->copyShaderPtr = (u32) pGSin64->copyShaderPtr; in GFDRepackGeometryShaderFor32Bit()
549 pGSout32->shaderMode = pGSin64->shaderMode; in GFDRepackGeometryShaderFor32Bit()
550 pGSout32->numUniformBlocks = pGSin64->numUniformBlocks; in GFDRepackGeometryShaderFor32Bit()
551 pGSout32->uniformBlocks = (u32) pGSin64->uniformBlocks; in GFDRepackGeometryShaderFor32Bit()
552 pGSout32->numUniforms = pGSin64->numUniforms; in GFDRepackGeometryShaderFor32Bit()
553 pGSout32->uniformVars = (u32) pGSin64->uniformVars; in GFDRepackGeometryShaderFor32Bit()
554 pGSout32->numInitialValues = pGSin64->numInitialValues; in GFDRepackGeometryShaderFor32Bit()
555 pGSout32->initialValues = (u32) pGSin64->initialValues; in GFDRepackGeometryShaderFor32Bit()
556 pGSout32->_numLoops = pGSin64->_numLoops; in GFDRepackGeometryShaderFor32Bit()
557 pGSout32->_loopVars = (u32) pGSin64->_loopVars; in GFDRepackGeometryShaderFor32Bit()
558 pGSout32->numSamplers = pGSin64->numSamplers; in GFDRepackGeometryShaderFor32Bit()
559 pGSout32->samplerVars = (u32) pGSin64->samplerVars; in GFDRepackGeometryShaderFor32Bit()
560 pGSout32->ringItemsize = pGSin64->ringItemsize; in GFDRepackGeometryShaderFor32Bit()
561 pGSout32->hasStreamOut = (u32) pGSin64->hasStreamOut; in GFDRepackGeometryShaderFor32Bit()
563 assert(sizeof(pGSout32->streamOutVertexStride) == sizeof(pGSin64->streamOutVertexStride)); in GFDRepackGeometryShaderFor32Bit()
564 …memcpy(&pGSout32->streamOutVertexStride, pGSin64->streamOutVertexStride, sizeof(pGSout32->streamOu… in GFDRepackGeometryShaderFor32Bit()
566 pGSout32->shaderProgram = pGSin64->shaderProgram; in GFDRepackGeometryShaderFor32Bit()
567 pGSout32->copyShaderProgram = pGSin64->copyShaderProgram; in GFDRepackGeometryShaderFor32Bit()