Lines Matching refs:width
29 unsigned width = 1280; variable
60 …{ 0.0f, 0.0f, 0.5f, 1.0f, 0.0f + 0.5f / float(width), 0.0f + 0.5f / float(height)…
61 …{ float(width), 0.0f, 0.5f, 1.0f, 1.0f + 0.5f / float(width), 0.0f + 0.5f / float(height)…
62 …{ 0.0f, float(height), 0.5f, 1.0f, 0.0f + 0.5f / float(width), 1.0f + 0.5f / float(height)…
63 …{ float(width), float(height), 0.5f, 1.0f, 1.0f + 0.5f / float(width), 1.0f + 0.5f / float(height)…
168 …pDevice->CreateTexture(width, height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, … in InitGlobals()
171 …pDevice->CreateTexture(width, height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A16B16G16R16F, D3DPOOL_DEFA… in InitGlobals()
174 …pDevice->CreateTexture(width, height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A16B16G16R16F, D3DPOOL_DEFA… in InitGlobals()
180 (float)width / (float)height, in InitGlobals()
314 WindowRect.left = GetSystemMetrics(SM_CXSCREEN)/2 - width/2; in InitWindow()
315 WindowRect.right = GetSystemMetrics(SM_CXSCREEN)/2 + width/2; in InitWindow()
345 presentParameters.BackBufferWidth = width; in InitDX9()