Lines Matching refs:samplersPS

869 …GX2SetPixelTexture(&LightingPass.myTextureBuffer[0], LightingPass.shaders.samplersPS.location[samp…  in LightingPassDraw()
870 …GX2SetPixelSampler(&LightingPass.mySampler, LightingPass.shaders.samplersPS.location[samp… in LightingPassDraw()
872 …GX2SetPixelTexture(&LightingPass.myTextureBuffer[1], LightingPass.shaders.samplersPS.location[samp… in LightingPassDraw()
873 …GX2SetPixelSampler(&LightingPass.mySampler, LightingPass.shaders.samplersPS.location[samp… in LightingPassDraw()
875 …GX2SetPixelTexture(&LightingPass.myTextureBuffer[2], LightingPass.shaders.samplersPS.location[samp… in LightingPassDraw()
876 …GX2SetPixelSampler(&LightingPass.mySampler, LightingPass.shaders.samplersPS.location[samp… in LightingPassDraw()
932 …GX2SetPixelTexture(&BuffersPass.myTextureBuffer[0], BuffersPass.shaders.samplersPS.location[sample… in BuffersPassDraw()
933 …GX2SetPixelSampler(&BuffersPass.mySampler, BuffersPass.shaders.samplersPS.location[sample… in BuffersPassDraw()
949 …GX2SetPixelTexture(&BuffersPass.myTextureBuffer[1], BuffersPass.shaders.samplersPS.location[sample… in BuffersPassDraw()
950 …GX2SetPixelSampler(&BuffersPass.mySampler, BuffersPass.shaders.samplersPS.location[sample… in BuffersPassDraw()
966 …GX2SetPixelTexture(&BuffersPass.myTextureBuffer[2], BuffersPass.shaders.samplersPS.location[sample… in BuffersPassDraw()
967 …GX2SetPixelSampler(&BuffersPass.mySampler, BuffersPass.shaders.samplersPS.location[sample… in BuffersPassDraw()